RoboPoets / digital_humanLinks
A Godot Engine plugin for rendering realistic characters
☆25Updated last year
Alternatives and similar repositories for digital_human
Users that are interested in digital_human are comparing it to the libraries listed below
Sorting:
- A plugin for Godot to create compute shaders☆30Updated 8 months ago
- ☆47Updated last year
- A Godot 4 addon for stylish shell fur☆13Updated 2 years ago
- A simple tool to paint vertex colors on MeshInstance3Ds.☆44Updated last year
- A custom module for Godot Engine that provides a real-time retargeting system☆39Updated 2 years ago
- Godot engine plugin for rapid prototyping.☆71Updated last month
- A dynamic catenary shader for Godot engine (hanging chains, ropes etc.)☆22Updated 5 months ago
- Godot 4 fork of VPainter☆36Updated 11 months ago
- A Godot plugin for batching MeshInstance nodes into a single MultiMeshInstance to improve performance.☆56Updated 4 years ago
- Lens Flares for Godot 4☆21Updated 6 months ago
- A Godot 4.2 project implementing mesh streaming and chunk based LODs.☆65Updated 10 months ago
- Godot Measuring Tape☆30Updated last month
- A set of simple Godot 3D nodes for extruding, tiling, and instancing 3D meshes along a path. Implemented as a C++ GDExtension.☆83Updated 3 weeks ago
- Collection of all my godot shaders playthings for godotshaders.com☆38Updated 4 months ago
- Automatically assign and create materials☆33Updated last year
- Addon to generate customizable cylindrical meshes from 3D curves☆88Updated 2 months ago
- ☆38Updated 2 months ago
- Addon for creating procedural stairs in Godot Engine☆34Updated last year
- A plugin that extends the MultiMeshInstance3D node to support instanced vertex animations using vertex texture data.☆60Updated last month
- An addon that brings JiggleBones to Godot Engine 3.x. Forked version supports collision.☆76Updated 2 years ago
- ☆22Updated 3 months ago
- A simple tool to randomly place meshes.☆88Updated last year
- Dynamic Physical 3D Rope in Godot that interacts with Rigidbody3D☆32Updated last week
- RealTime-ish Caustics in the Godot Game Engine☆94Updated last year
- Hydro is a Godot Engine module which allows rigid bodies to behave realistically in water.☆77Updated 11 months ago
- Fast Subdivision in Godot with opensubdiv☆59Updated 7 months ago
- This is a simple, yet customizable tool that makes it very easy to implement a grappling hook in your 3D FPS game.☆26Updated last year
- Procedural mesh fragmentation algorithm for Godot 4.2☆31Updated 10 months ago
- A plugin to painting meshes over objects or terrains in Godot Engine☆31Updated 4 years ago
- Texture and Splat Map painting in-game for Godot Engine (also World Vector3 to UV mapping)☆52Updated 3 years ago