Ieida / rigid_character_body_3dLinks
A 3D rigid character body addon for Godot.
☆18Updated last year
Alternatives and similar repositories for rigid_character_body_3d
Users that are interested in rigid_character_body_3d are comparing it to the libraries listed below
Sorting:
- Project files☆14Updated last year
- A simple camera controller to use on a 3D real-time strategy game.☆17Updated 7 months ago
- A dynamic catenary shader for Godot engine (hanging chains, ropes etc.)☆22Updated 3 months ago
- Here is Millu's Advanced Vehicle Controller for Godot 4+☆39Updated last week
- Automatically assign and create materials☆31Updated last year
- An updated vertex animation demo for Godot 4.3☆22Updated 7 months ago
- Addon for creating procedural stairs in Godot Engine☆33Updated 11 months ago
- A simple tool to paint vertex colors on MeshInstance3Ds.☆41Updated last year
- ☆38Updated 3 weeks ago
- Vertex painter for Godot 4.3 and 4.4☆14Updated 6 months ago
- This is a simple, yet customizable tool that makes it very easy to implement a grappling hook in your 3D FPS game.☆26Updated last year
- An easy helper class to view any scene on a panel in 3d (godot 4.1+)☆20Updated last year
- Simple Resource Preview Generator for Godot.☆23Updated 2 years ago
- Procedural mesh fragmentation algorithm for Godot 4.2☆28Updated 8 months ago
- Flight navigation in free space for Godot4☆43Updated 3 weeks ago
- release for m terrain plugin☆34Updated last month
- High quality procedural textures for your Godot gaming design pleasure.☆30Updated 7 months ago
- ☆19Updated 3 months ago
- A pixelated water shader for Godot 4.x☆33Updated last year
- ObjectPooling Plugin for Godot☆20Updated 3 years ago
- Parallax Occlusion Mapping or POM in short , is a node made based on multimeshinstance3d . It uses combination of multimeshinstance3d in…☆13Updated 8 months ago
- Dynamic Physical 3D Rope in Godot that interacts with Rigidbody3D☆30Updated last year
- 3D Controls plugin, including 3º person, 1° person, top-down, and side-scrolling.☆22Updated 6 months ago
- Create a grid of Lightmap Probes, and cut unwanted ones☆38Updated 6 months ago
- Planar reflections☆17Updated last year
- A set of simple Godot 3D nodes for extruding, tiling, and instancing 3D meshes along a path. Implemented as a C++ GDExtension.☆66Updated last month
- A simple utility for showing/hiding buildings based on collision.☆13Updated 10 months ago
- This Scene to mesh converter a Godot addon is a tool that convert a hirarchy of Node3D nodes into a MeshInstance3D.☆17Updated 9 months ago
- A lightweight global illumination approximation developed for the Godot game engine. Works on all 3 renderers as of 4.4.1☆23Updated 3 months ago
- Basic scene loader with support for loading screens for Godot 4.☆35Updated last year