nadako / TinkStateSharpLinks
Handle those pesky states, now in C#
☆50Updated 3 weeks ago
Alternatives and similar repositories for TinkStateSharp
Users that are interested in TinkStateSharp are comparing it to the libraries listed below
Sorting:
- A source generator that automatically generates a cache of components for Unity.☆38Updated last year
- Simple to integrate developer console.☆24Updated 6 years ago
- A tool to convert simple Unity.Gradients into piecewise curves interpolated in a different color space☆17Updated 3 years ago
- Processing-like API for Unity. Built on top of the Shapes vector graphics library☆30Updated last year
- A c# Bit packing implementation for Unity3d, Build for Mirage and Mirror networking☆23Updated 2 years ago
- View Hierarchy and Inspector of scenes on connected Unity players. Uses the EditorConnection framework, so works everywhere.☆29Updated 2 years ago
- Self-updating Areas enum for NavMesh in Unity☆15Updated 4 years ago
- Additional types and functionality☆24Updated 4 years ago
- reactive ui framework for Unity based on UI Elements☆44Updated 11 months ago
- Package Symlinker is a tool that allows you create symbolic links to packages, so you can edit any package as if it were located right in…☆28Updated 3 years ago
- Functional Behavior Tree Design Pattern: simple, fast, debug-friendly, and memory-efficient behavior tree in C#/Unity☆19Updated 5 months ago
- ☆16Updated 5 years ago
- Simple editor tool to speed up creation of scriptable object assets☆19Updated 3 years ago
- Dependency injection solution for unity☆11Updated last year
- A framework for describing, composing and managing your game's spells and abilities.☆44Updated 3 years ago
- A cross-platform raycast system for Unity with custom primitive support and spatial acceleration structures. Built with a pure C# core th…☆36Updated 6 months ago
- An ECS framework designed to be easy to use and learn.☆21Updated 3 years ago
- Data serialisation and management toolset for Unity☆20Updated 3 months ago
- A Unity package for structured UI development.☆16Updated last year
- An improved/expanded version of Unity's Create Script Dialog that supports namespaces.☆29Updated 3 months ago
- Workaround for jobified raycasts limitations☆20Updated 6 years ago
- The Hierarchy-based Dependency Injection tool for Unity game engine. Intuitivly manage dependencies of your MonoBehaviours with simple bu…☆23Updated last year
- Native data arrays for Unity3D with zero C# allocations☆19Updated 3 years ago
- Contains utilities for defining a curve or gradient in the inspector and automatically generating a texture for that to pass on to shader…☆30Updated last year
- A simple component that bakes ragdolls once all rigidbodies fall asleep☆19Updated 5 years ago
- A list that handles adding and removing elements while iterating over it☆20Updated 10 years ago
- Adds a unity-supported, SerializableType class and an inspector for editing SerializeReference fields.☆48Updated 2 years ago
- An entity component system framework for C#, Unity.☆37Updated 3 years ago
- Custom Analyzers Sample / Starter☆12Updated 2 years ago
- A set of spline tools to build a simple road network in unity☆18Updated 8 months ago