myou-engine / myou-engine-js
Myou is a game engine for web, it features an editor based on Blender
☆19Updated 2 years ago
Alternatives and similar repositories for myou-engine-js:
Users that are interested in myou-engine-js are comparing it to the libraries listed below
- webgl nodes seriously effects editor☆13Updated 9 years ago
- An experimental voxel engine.☆46Updated last year
- Fixes holes in 3D meshes☆20Updated 7 years ago
- ☆34Updated 7 years ago
- Simplex noise based minecraft map generator☆17Updated 4 years ago
- Take a transformation matrix like you're used to constructing with WebGL, and project arbitrary 3D points onto your 2D screen.☆22Updated 9 years ago
- Occlusion culling tests using three.js☆20Updated 6 years ago
- Lightweight crowd simulation engine☆67Updated 5 years ago
- Collection of experiments for the pex library☆44Updated 8 years ago
- A terrain generator in WebGL using Three.js☆28Updated 2 years ago
- A texture helper for http://voxeljs.com.☆24Updated 10 years ago
- A Simple Multiplayer Game, built with Mage Game Engine.☆24Updated 9 years ago
- Procedural lowpoly landscape generator☆19Updated 7 years ago
- WebGL 3D rendering framework w/ support for file loaders, multiple material types and basic AABB physics.☆20Updated last year
- 3D Wavelet Rasterization☆29Updated 7 years ago
- The first real-time pathtraced game for desktop and mobile using WebGL. Click to Play: https://erichlof.github.io/AntiGravity-Pool/AntiG…☆15Updated 2 weeks ago
- Node-based Shader Library for Three.js☆92Updated 4 years ago
- A small experiment made with Babylon.js☆29Updated 8 years ago
- Demo of mipmapping for voxel terrain☆65Updated 10 years ago
- Three.js Infinite Landscape Engine☆29Updated 11 years ago
- Creative mode WebGL voxel game. Runs in Chrome, with multiplayer functionality and very few dependencies☆26Updated 3 months ago
- Mini toy WebGL library☆23Updated 7 years ago
- Voxelizes a triangulated mesh into an ndarray☆33Updated 10 years ago
- The 3D scene shown during MS Experiences'16☆9Updated 8 years ago
- Plugable Entity Component System for Games☆29Updated 4 years ago
- Create a RenderingContext (2d, webgl, webgl2, bitmaprenderer, webgpu) for use in PEX.☆14Updated 6 months ago
- HTML5 retro game engine☆39Updated 7 years ago