AVGP / a-island
Procedural island for A-Frame
☆16Updated 7 years ago
Related projects ⓘ
Alternatives and complementary repositories for a-island
- A-Frame LOD implementation☆18Updated 5 years ago
- An A-Frame WebVR sky primitive using a simple (and fast) gradient away from the sun☆15Updated 3 months ago
- A-Frame VR component to load a 3D model from Google Poly☆13Updated 5 years ago
- Two-pass Outline effect component for A-Frame☆34Updated 7 years ago
- Terrain elevation tiles with Tangram in A-Frame☆21Updated 4 years ago
- ☆16Updated 6 years ago
- Build a two-handed bow and arrow w/physics in webVR using A-Frame☆31Updated last year
- WebVR project for IMD3901B - Design Studio 3☆10Updated 5 years ago
- aframevr component for auto baking ambient occlusion to the vertex colors☆23Updated 2 years ago
- 👾An experiment to run a javascript Nintendo emulator inside of virtual reality with a-frame☆21Updated 7 years ago
- A project to port doom levels into webxr / aframe.☆18Updated last year
- An A-frame component that resizes an object in relation to its distance from the camera, for use with avatar labels or similar☆12Updated 6 years ago
- A-Frame Deferred Renderer component☆15Updated 7 years ago
- ☆11Updated last year
- aframe particle system component using texture billboards☆18Updated 2 years ago
- Camera transform controls component for A-Frame☆52Updated 4 years ago
- Persisting Aframe attribute data using localStorage☆13Updated 7 years ago
- 3D UI components for VR☆12Updated 7 years ago
- Glow component for A-Frame (https://aframe.io) for your entities☆32Updated 3 months ago
- Dynamic FOV Reduction Component For A-Frame.☆16Updated 4 years ago
- A-Frame Rainfall effect component☆41Updated 7 years ago
- The site and content for the Immersive Web Weekly newsletter☆31Updated 2 years ago
- Recording component for A-Frame using MediaRecorder☆20Updated 7 years ago
- CS1 Game Engine☆16Updated 4 years ago
- Aframe component to inject custom GLSL into the THREE.js MeshStandardMaterial Shader☆11Updated 6 years ago
- An A-Frame component for placing raytraced surfaces in a scene.☆27Updated 4 years ago
- An experimental virtual reality dungeon crawling game built with A-Frame. Designed to work with Google Cardboard.☆35Updated 5 years ago
- A-Frame Arcade Controls Component provides keyboard controls for walking, jumping and colliding on all meshes on scene.☆12Updated 6 years ago
- Visualize GeoJSON/TopoJSON documents in A-Frame☆26Updated last year