A managed wrapper for ENet UDP Networking Library written in C#
☆33May 14, 2021Updated 4 years ago
Alternatives and similar repositories for ENet.Managed
Users that are interested in ENet.Managed are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- An ENet Implementation in C#☆30Sep 30, 2020Updated 5 years ago
- Xenko Game sample + headless server☆23Apr 22, 2022Updated 3 years ago
- C#.NET binding for ENet☆12Feb 25, 2015Updated 11 years ago
- Reliable UDP networking library☆895Jul 3, 2025Updated 8 months ago
- An Avalonia multitrack timeline control☆26Apr 27, 2021Updated 4 years ago
- 🐾 Super fast Pathfinder derived from AStar algorithm☆16Dec 21, 2021Updated 4 years ago
- C# ENet Wrapper☆70Mar 4, 2016Updated 10 years ago
- A demo for creating simple water using a flow map strategy and the Xenko game engine.☆12Oct 23, 2020Updated 5 years ago
- ☆18Mar 6, 2023Updated 3 years ago
- A Windows Forms launcher that checks a remote version file, downloads a ZIP update, extracts it into your game folder, and shows remote n…☆17Jan 26, 2026Updated last month
- A typescript finite state machine library☆16Mar 2, 2023Updated 3 years ago
- A collection of low (or zero) allocation algorithms for .NET☆32Jun 13, 2018Updated 7 years ago
- Simple, modern, code-only C# game engine!☆24Oct 30, 2024Updated last year
- Hive, an open source game server framework designed to provide a high-performance, highly scalable and highly free game back-end server d…☆31Feb 19, 2026Updated last month
- ☆11Feb 20, 2023Updated 3 years ago
- Fill in functionality gaps for Windows Store packages and processes utlities☆30Mar 19, 2018Updated 8 years ago
- WIP Unity AssetBundle Exporter☆13Jan 14, 2023Updated 3 years ago
- A "Swiss Army Knife" of sorts for IL-generated methods that are faster than their Expression & Reflection counterparts.☆12May 13, 2020Updated 5 years ago
- External DirectX overlay, Non-Hooked using SharpDx as wrapper of the DirectX API.☆11Sep 26, 2017Updated 8 years ago
- ☆15Dec 29, 2017Updated 8 years ago
- Simple http benchmark☆19May 30, 2022Updated 3 years ago
- ☆12Sep 18, 2022Updated 3 years ago
- Assetto Corsa Evo: Kunos Package (kspkg) Extraction Tool☆18Jan 19, 2025Updated last year
- A simple C# game launcher☆19Feb 15, 2015Updated 11 years ago
- Native Shellcode Injector Via Handle Hijacking & Pool Party.☆13Apr 11, 2024Updated last year
- Native opaque predicate cleaner plugin for Binary Ninja☆46Updated this week
- Terrain implementation for the Stride game engine☆23Jul 28, 2020Updated 5 years ago
- Tiny and simple data format/serializer.☆22Mar 12, 2026Updated last week
- A Simple UDP Layer for Shipping and Receiving Byte Arrays☆52Feb 4, 2018Updated 8 years ago
- Flatbuffers support for Unity☆17May 1, 2023Updated 2 years ago
- Supports a wide range of compression algorithms mainly used in video games, like LZSS, LZ10, MIO0, YAZ0, LZO, PRS and more.☆18Updated this week
- Trait for downcasting trait objects back to their original types.☆18Sep 25, 2023Updated 2 years ago
- Tools for compiling Flutter and Dart projects with Nix☆12Jul 4, 2023Updated 2 years ago
- Some zig libraries☆14Sep 5, 2023Updated 2 years ago
- Custom Controls of Xander Ui☆10May 5, 2019Updated 6 years ago
- Allows you to read and write packets☆11Jul 4, 2019Updated 6 years ago
- Entia is a free, open-source, data-oriented, highly performant, parallelizable and extensible Entity-Component-System (ECS) framework wri…☆29Oct 30, 2020Updated 5 years ago
- This is a C# thread-pool allowing you to do various tasks in parallel on different threads.☆18Apr 28, 2021Updated 4 years ago
- Unity ECS implementation of a typical Culling system including Frustrum Culling and Occlusion Culling.☆21Nov 29, 2020Updated 5 years ago