merryyellow / code-analysis-3-11Links
Roslyn binaries v3.11 (C# 9.0) for Unity 2021.2 or newer
☆8Updated 3 years ago
Alternatives and similar repositories for code-analysis-3-11
Users that are interested in code-analysis-3-11 are comparing it to the libraries listed below
Sorting:
- A source generator that automatically generates a cache of components for Unity.☆34Updated last year
- Command based scriptable build pipeline for Unity 3D☆50Updated last week
- The fastest and most efficient binary compression solution for Odin☆18Updated 4 years ago
- ☆30Updated last year
- Script for drawing sprite from Text Mesh Pro atlases in UGUI☆28Updated 2 weeks ago
- Burst-compatible Delegates☆17Updated 2 years ago
- Simple Unity Generate Vertex Color Model Tool☆40Updated 5 years ago
- Work with ScriptableObjects in a similar manner to how you work with Components and GameObjects☆18Updated last year
- Extension Methods to better build UI through code using Unity UIElements☆23Updated 7 months ago
- Workaround for jobified raycasts limitations☆19Updated 5 years ago
- Different utilities that simplify development in Unity3D.☆32Updated last year
- Applies Preset to folders and objects☆43Updated 2 years ago
- Improved stack trace display for Unity.☆37Updated 4 years ago
- The Hierarchy-based Dependency Injection tool for Unity game engine. Intuitivly manage dependencies of your MonoBehaviours with simple bu…☆23Updated 7 months ago
- Ease-of-Use Source Generator Alternative for Unity☆60Updated last year
- State Machine Tool using UI Toolkit & GraphView / Unity Editor Scripting☆21Updated this week
- Crowdsourced table of SystemInfo values from different devices☆18Updated 3 years ago
- Extending Unity's UnityEditor.TypeCache support to player builds.☆35Updated 5 months ago
- An extension for Leopotam ecslite framework with full per entity operations support from Unity Job system side☆26Updated last month
- A tool for Unity3D to help you pinpoint redundant data☆21Updated 5 years ago
- ☆16Updated 4 years ago
- EasyTimeSlicing makes it easy to slice heavy tasks into consequent game frames to execute and helps to keep the game running smoothly and…☆45Updated last year
- 🔧 A simple git status panel for Unity.☆16Updated 5 years ago
- A collection of general purpose utilities for use with Unity☆20Updated 5 years ago
- Additional types and functionality☆24Updated 4 years ago
- Auto Preset enables scriptable configuration of assets from the Unity Editor without requiring any additional code.☆24Updated 4 years ago
- Lex is a high performance c # framework based on LeoEcsLite with a more user-friendly api☆26Updated 2 months ago
- Reactive node system for Unity☆44Updated last year
- A demo to change the text displayed in UnityEditor's title bar☆37Updated 5 years ago
- Gets rid of garbage allocations for numerical clocks, counters etc. Recommended for mobile VR/AR/XR.☆15Updated 2 years ago