lucasmontec / UnetCharacterController
A draft on a Unity UNET based authoritative character controller with prediction, reconciliation and interpolation.
☆14Updated 2 years ago
Alternatives and similar repositories for UnetCharacterController:
Users that are interested in UnetCharacterController are comparing it to the libraries listed below
- Visual inspector editor for Unity☆49Updated 7 years ago
- A simple channel driven logging script for use with Unity.☆44Updated 7 years ago
- A job-based tween library for Unity☆49Updated 5 years ago
- Draw debug handles and other GUI elements in the scene view from anywhere in your code base.☆52Updated 5 years ago
- TypeSafe generates strong-typed static classes for Unity resources.☆27Updated 2 years ago
- WIP project for creating procedural planets using Unity☆28Updated 5 years ago
- Volumetric explosion shader in Unity☆31Updated 7 years ago
- Simple Sound Controller implementation in Unity.☆39Updated 7 years ago
- A simple tool to generate constants for Unity for your Layers, Tags, Sorting Layers, Animations, Scenes, and Resources.☆53Updated 7 years ago
- An easy to use IK solver implementation for character controllers.☆52Updated 7 years ago
- Unity Vertex PBR Shader☆21Updated 5 years ago
- Signals are in-memory publish/subscribe system and effectively replace Unity3d SendMessage☆32Updated 5 years ago
- All the extra C# functionality that you really need.☆33Updated 3 years ago
- procedural block world generation in unity☆15Updated 5 years ago
- Implementation of a tornado (twister) in Unity that can interact with the environment (including the clouds)☆30Updated 3 years ago
- World space normals texture for Unity's Universal Render Pipeline.☆52Updated 5 years ago
- Unity FixedUpdate temporal anti-aliasing test☆13Updated 8 years ago
- Splatoon-like painting in unity on any-shape mesh colliders, with some edge handling☆39Updated 6 years ago
- An AnimationCurve that works inside a job. Build one by providing an original AnimationCurve.☆27Updated 5 years ago
- A Unity3D project, utilizing Amplify Shader Editor to recreate a ground Snow Shader as originally created by MinionsArt☆23Updated 4 years ago
- runtime command console for unity☆28Updated 6 years ago
- A juicy system for tweening Unity3D sprites, UI elements, colors, and more. Works for Unity 5.x and 2018.x/2019.x☆49Updated 6 years ago
- A simple height blending terrain shader for Unity3D (that still works on SM3.0)☆34Updated 7 years ago
- A decal system designed for FPS games for use within the Unity3D game engine.☆49Updated 5 years ago
- Try and compare movement types in Unity☆27Updated 5 years ago
- Powder Toy Game using Unity ECS☆51Updated 6 years ago
- Procedural map generator that builds medevial towns☆27Updated 7 years ago
- A lightweight finite state machine framework, intended for Unity but not required.☆38Updated 6 years ago
- Simple to integrate developer console.☆24Updated 5 years ago
- Real-time Terrain Grass Shader for Unity terrain.☆47Updated 6 years ago