The official implementation of "Human101: Training 100+FPS Human Gaussians in 100s from 1 View".
☆111Dec 27, 2023Updated 2 years ago
Alternatives and similar repositories for Human101
Users that are interested in Human101 are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Official repository of "SplatArmor: Articulated Gaussian splatting for animatable humans from monocular RGB videos"☆21Nov 29, 2023Updated 2 years ago
- 3D Gaussian Splatting☆18Mar 25, 2024Updated 2 years ago
- 3DGS-Avatar: Animatable Avatars via Deformable 3D Gaussian Splatting☆422Sep 10, 2024Updated last year
- ☆47Mar 24, 2024Updated 2 years ago
- Code for our CVPR'2024 paper "GauHuman: Articulated Gaussian Splatting from Monocular Human Videos"☆416Jul 4, 2024Updated last year
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click and start building anything your business needs.
- 谢嘉健 3D Gaussian Splatter 聚类,基于结构感知指导3D Gaussian Splatter 聚类☆12Mar 22, 2024Updated 2 years ago
- List of recent advances for human avatars, including generation, reconstruction, and editing, etc.☆275Apr 13, 2024Updated last year
- [CVPR 2024] The official repo for "GaussianAvatar: Towards Realistic Human Avatar Modeling from a Single Video via Animatable 3D Gaussian…☆578Mar 26, 2024Updated 2 years ago
- [CVPR 2024] OHTA: One-shot Hand Avatar via Data-driven Implicit Priors☆47Jun 14, 2024Updated last year
- [3DV 2024] FastHuman: Reconstructing High-Quality Clothed Human in Minutes.☆41Nov 4, 2023Updated 2 years ago
- GART: Gaussian Articulated Template Models☆317Nov 28, 2023Updated 2 years ago
- Official code for ICCV 2023 paper: "TransHuman: A Transformer-based Human Representation for Generalizable Neural Human Rendering".☆67Jan 11, 2024Updated 2 years ago
- Offical codes for "GoMAvatar: Efficient Animatable Human Modeling from Monocular Video Using Gaussians-on-Mesh"☆126May 17, 2025Updated 10 months ago
- [CVPR 2024 Highlight] Code for "HumanGaussian: Text-Driven 3D Human Generation with Gaussian Splatting"☆488Dec 30, 2023Updated 2 years ago
- Bare Metal GPUs on DigitalOcean Gradient AI • AdPurpose-built for serious AI teams training foundational models, running large-scale inference, and pushing the boundaries of what's possible.
- [CVPR 2023] Code for "Learning Neural Volumetric Representations of Dynamic Humans in Minutes"☆162May 22, 2024Updated last year
- This is official implementation of the paper: "iHuman: Instant Animatable Digital Humans From Monocular Videos" [ECCV 2024]☆87Dec 29, 2024Updated last year
- [CVPR 2024 Highlight] Official repository for paper "SIFU: Side-view Conditioned Implicit Function for Real-world Usable Clothed Human Re…☆268Sep 21, 2025Updated 6 months ago
- [SIGGRAPH Asia '23] FLARE: Fast Learning of Animatable and Relightable Mesh Avatars☆150Dec 4, 2024Updated last year
- [CVPR 2024] IntrinsicAvatar: Physically Based Inverse Rendering of Dynamic Humans from Monocular Videos via Explicit Ray Tracing☆102Sep 16, 2024Updated last year
- InstantAvatar: Learning Avatars from Monocular Video in 60 Seconds (CVPR 2023)☆423Aug 2, 2024Updated last year
- ☆145Sep 27, 2024Updated last year
- ☆11Jul 17, 2024Updated last year
- Gaussian Shell Maps for Efficient 3D Human Generation (CVPR 2024)☆225Jan 3, 2024Updated 2 years ago
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- [NeurIPS 23] Official repository for NeurIPS 2023 paper "Global-correlated 3D-decoupling Transformer for Clothed Avatar Reconstruction"☆112Sep 21, 2025Updated 6 months ago
- SIGGRAPH Asia 2023: Code for "Im4D: High-Fidelity and Real-Time Novel View Synthesis for Dynamic Scenes"☆246Dec 25, 2023Updated 2 years ago
- Code for our ICCV'2023 paper "SHERF: Generalizable Human NeRF from a Single Image"☆319Updated this week
- RMAvatar☆32Mar 30, 2025Updated last year
- [arXiv 2023] DreamGaussian4D: Generative 4D Gaussian Splatting☆605Jun 10, 2024Updated last year
- ICLR 2025: Generalizable Human Gaussians from Single View Image☆94Dec 26, 2025Updated 3 months ago
- [CVPR' 2024'] ConTex-Human: Free-View Rendering of Human from a Single Image with Texture-Consistent Synthesis☆48May 15, 2024Updated last year
- Code of [CVPR 2024] "Animatable Gaussians: Learning Pose-dependent Gaussian Maps for High-fidelity Human Avatar Modeling"☆1,077Nov 16, 2024Updated last year
- (AAAI2024) Controllable 3D Face Generation with Conditional Style Code Diffusion☆39Apr 17, 2024Updated last year
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- ActorsNeRF: Animatable Few-shot Human Rendering with Generalizable NeRFs (ICCV 2023)☆23Sep 13, 2024Updated last year
- CVPR 2024: The official implementation of HumanNorm☆207Mar 2, 2024Updated 2 years ago
- [CVPR 2024] Code for SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenes☆636Jun 27, 2025Updated 9 months ago
- Official repository of DoraemonGPT: Toward Understanding Dynamic Scenes with Large Language Models☆90Feb 6, 2026Updated last month
- [CVPR2024] Official implementation of SplattingAvatar.☆548Oct 28, 2024Updated last year
- [NeurIPS 2023] XAGen: 3D Expressive Human Avatars Generation☆78Apr 5, 2024Updated last year
- The official code for [ACM MM 2022] 'In-N-Out Generative Learning for Dense Unsupervised Video Segmentation'.☆20Feb 22, 2023Updated 3 years ago