leggedrobotics / cuda_ue4_linuxLinks
☆16Updated 4 years ago
Alternatives and similar repositories for cuda_ue4_linux
Users that are interested in cuda_ue4_linux are comparing it to the libraries listed below
Sorting:
- A plugin for importing and visualizing pre-trained MobileNeRF scenes in Unreal Engine.☆129Updated 2 years ago
- UE5 Demo project for 3D Gaussians Plugin☆90Updated 4 months ago
- ☆55Updated last year
- SVBRDF estimation from photographs for three different lighting conditions (directional, natural, and flash/no-flash illumination) is s…☆41Updated last year
- FFHQ-UV-Intrinstics: A Dataset Containing Intrinsic Face Decomposition☆45Updated last year
- Differentiable Shadow Mapping for Efficient Inverse Graphics (CVPR 2023)☆56Updated 3 months ago
- ☆90Updated 2 years ago
- Generative Modelling of BRDF Textures from Flash Images [SIGGRAPH Asia, 2021]☆112Updated 4 years ago
- Official repository of "NEnv: Neural Environment Maps for Global Illumination"☆22Updated 2 years ago
- NeuroSkinning: Automatic Skin Binding for Production Characters with Deep Graph Networks, Siggraph 2019☆76Updated 5 years ago
- [SIGGRAPH ASIA 2025] Code for PartUV: Part-Based UV Unwrapping of 3D Meshes☆174Updated 3 weeks ago
- ☆40Updated last year
- ☆46Updated 2 years ago
- Access data with annotations from GTA5 using renderdoc☆56Updated 3 years ago
- Mesh to SDF implemented with CUDA.☆43Updated last year
- PhotoMat: A Material Generator Learned from Single Flash Photos☆25Updated 2 years ago
- UnrealBakedSDF is a sample Unreal project for importing and visualizing BakedSDF meshes.☆15Updated 2 years ago
- ☆83Updated 5 years ago
- Pytorch Implementation of ShaDDR (SIGGRAPH Asia 2023 Conference)☆21Updated 11 months ago
- Environment light tools.☆68Updated last year
- OpenXRLab Synthetic Data Rendering Toolbox☆293Updated 3 months ago
- ☆18Updated 2 years ago
- Code for the paper "Invertible Neural BRDF for Object Inverse Rendering"☆20Updated 5 years ago
- ☆21Updated 5 years ago
- Convert vertex-colored .obj meshes to uv-wrapped, textured .glb meshes.☆65Updated last year
- [SIGGRAPH 2024] Diffusion Texture Painting☆117Updated last year
- [CVPR2022] Official implementation of PhotoScene, a framework to transfer photorealistic material and lighting for indoor scene from phot…☆104Updated 2 years ago
- (WIP) 3D datasets from games - RGBD, NeRFs, point clouds☆54Updated 2 years ago
- Source code for our paper Deep Inverse Rendering for High-resolution SVBRDF Estimation from an Arbitrary Number of Images☆64Updated 6 years ago
- Official implementation of SIGGRAPH AISA 2023 paper "Texture Atlas Compression Based on Repeated Content Removal"☆73Updated 3 months ago