keijiro / VfxExtraLinks
Extra utilities for Unity Visual Effect Graph
☆111Updated 11 months ago
Alternatives and similar repositories for VfxExtra
Users that are interested in VfxExtra are comparing it to the libraries listed below
Sorting:
- My personal Unity project template☆130Updated last month
- An extension library for Unity Mathematics.☆144Updated 3 weeks ago
- Basic asset collection for Unity Shader Graph☆194Updated 3 weeks ago
- 8-bit style postprocessing effect for Unity URP☆76Updated last year
- Flip book effect with HDRP and KinoAqua☆84Updated 3 years ago
- Test project for the water surface feature (Unity 2022.2)☆89Updated 2 years ago
- Superfast CPU boids for Unity☆99Updated 3 years ago
- An experimental presentation program with Unity☆103Updated last year
- A collection of procedural motion scripts for Unity☆244Updated 3 weeks ago
- (Unity Shader Graph) Rhythmic flashing effect☆69Updated last year
- Vertex animation with C# Job System and new Mesh API☆112Updated 5 years ago
- This is an Unity editor extension for generating shader code from template files.☆150Updated 4 years ago
- Various C# scripts.☆87Updated 2 months ago
- A testbed project for testing the URP features☆123Updated 2 years ago
- Simple post effects for Unity URP using Shader Graph☆142Updated 3 years ago
- Biplanar mapping shader for Unity☆107Updated 5 years ago
- Example with Unity 2019.3 new Mesh API☆140Updated 5 years ago
- A Unity example that shows how to use DrawProcedural on HDRP☆98Updated 6 years ago
- 2D Fluid Simulation in Unity☆126Updated 4 years ago
- Neumophism UI for Unity uGUI☆136Updated 2 years ago
- Interactive wave simulation in Unity.☆110Updated last year
- Additional Draft tools for VisualEffectGraph☆121Updated last year
- ComputeShader implementation trails for Unity☆148Updated last year
- 📸🖼️ Screenshots a Shader Graph in multiple sections, stitches them together and saves the result as a PNG☆127Updated 4 years ago
- ☆103Updated 5 years ago
- Geometry grass shader for Unity engine☆142Updated 4 years ago
- Baking spline deformation to a texture then applying it to a mesh via a shader.☆139Updated 7 months ago
- Example showing how to bake an AnimatedCurve into a Texture and use it in a shader.☆244Updated 3 years ago
- Monochrome hatching post processing effect☆58Updated 5 years ago
- Accessors and GUIs for persistent preference values using a JSON file☆136Updated last month