joelthelion / uct
A bot that can play any two-player game, based on Monte-Carlo Tree Search (MCTS)
☆41Updated 5 years ago
Alternatives and similar repositories for uct:
Users that are interested in uct are comparing it to the libraries listed below
- Monte Carlo Tree Search with UCT with a couple of example games.☆152Updated 4 years ago
- Convolution neural network... for draw video poker. Perhaps, we learn something useful for other poker, too.☆108Updated 9 years ago
- Library of effective Go routines☆45Updated 14 years ago
- Dataset preprocessor for the KGS go dataset, eg according to Clark and Storkey input planes☆73Updated 9 years ago
- using CNN to do move prediction and board evaluation for the board game Go☆147Updated 7 years ago
- Board game AI implementations using Monte Carlo Tree Search☆183Updated 4 years ago
- GTP go engine.☆19Updated 9 years ago
- StarCraft AI Competition Zerg Bot☆45Updated 7 years ago
- Monte Carlo Tree Search Mario AI☆30Updated 11 years ago
- Minimalistic Go MCTS Engine☆277Updated 6 years ago
- Go Engine based on Monte-Carlo☆10Updated 8 years ago
- ZZZKBot is a bot (AI) for Starcraft: Broodwar. It is designed to compete against other bots. It is not designed to compete against humans…☆60Updated 6 years ago
- A very simple C++ MCTS (Monte Carlo Tree Search) implementation with examples for openFrameworks☆64Updated 9 years ago
- Game Tree Search Algorithms - C++ library for AI bot programming☆84Updated 2 years ago
- An open implementation of Pure CFR applied to ACPC poker games.☆205Updated 8 years ago
- This is a clone of an SVN repository at svn://svn.code.sf.net/p/fuego/code/trunk. It had been cloned by http://svn2github.com/ , but the …☆29Updated 6 years ago
- Source code for Dr. Peter Drake's computer Go engine.☆34Updated 9 years ago
- c++ implementation of alphagozero☆14Updated 6 years ago
- Toolkit designed to ease development of your Deep Neural Network models for the game of Go (weiqi, baduk).☆21Updated 8 years ago
- ☆41Updated 11 years ago
- Connect4 reinforcement learning by AlphaGo Zero methods.☆114Updated 4 years ago
- A large collection of mostly reinforcement learning agents.☆84Updated 9 years ago
- A Monte Carlo tree search agent for Ms Pac-Man☆20Updated 12 years ago
- Reversi reinforcement learning by AlphaGo Zero methods.☆679Updated 2 years ago
- Using a paper from Google DeepMind I've developed a new version of the DQN using threads exploration instead of memory replay as explain …☆84Updated 9 years ago
- 2048 AI☆88Updated 8 years ago
- Multi-GPU reinforcement learning using Deep Q-Network in TensorFlow for OpenAI Gym☆182Updated 8 years ago
- C++ Template Library to Predict, Control, Learn Behaviors, and Represent Learnable Knowledge using On/Off Policy Reinforcement Learning☆197Updated 8 years ago
- Learning from zero (mostly based off of AlphaZero) in General Game Playing.☆81Updated 2 years ago
- An implementation of 9x9 Tic Tac Toe☆77Updated 5 years ago