jice-nospam / doryen-fov
pure rust field of view algorithms for 2D roguelikes
☆26Updated 4 years ago
Alternatives and similar repositories for doryen-fov:
Users that are interested in doryen-fov are comparing it to the libraries listed below
- Kurinji Input Map aims to decouple game play code from device specific input api. This is achieved by providing apis that allows you to m…☆51Updated 3 years ago
- A plugin for megaui integration into Bevy. This plugin is deprecated as is megaui.☆40Updated 3 years ago
- A Bevy plugin for loading the LDtk 2D tile map format.☆24Updated 3 years ago
- Useful modules for the ggez Rust game framework.☆64Updated last year
- Demo game using the Amethyst engine☆31Updated 5 years ago
- Small game where you play a big spider chasing small spiders, written in Rust and Macroquad.☆16Updated 3 years ago
- ☆38Updated 5 years ago
- DEPRECATED in favor of macroquad::ui☆38Updated 3 years ago
- Asset manger for good assets only☆31Updated last year
- ☆20Updated 5 years ago
- ☆32Updated last year
- Integration layer between Bevy, puffin and tracing libraries☆20Updated last year
- A cargo crate for a pixel map, implemented by an MX quad tree☆20Updated 2 months ago
- Serde (De)serializer implementation for rlua::Value☆24Updated 2 years ago
- A modern dialogue executor and tree parser using YAML.☆26Updated 2 years ago
- Bevy engine + miniquad render plugin☆37Updated 7 months ago
- 🗺️ A Rust crate for parsing projects and levels created with Ogmo Editor 3☆17Updated 3 years ago
- ☆19Updated 2 years ago
- Modular and lightweight spritesheet packer 🐑☆89Updated last year
- A parser for the aseprite sprite editor files☆32Updated 10 months ago
- Safe, fully-featured bindings to the Tracy profiler☆25Updated 2 weeks ago
- Custom RON Assets for Bevy☆37Updated 2 years ago
- Immediate mode library in Rust☆34Updated 6 years ago
- The core for UX Components and UX Animate☆13Updated 2 years ago
- Toy game engine. It's unstable, buggy, and really just a playground for me.☆24Updated last year
- Pathfinding on grids using jumping point search and connected components.☆26Updated last month
- Amethyst's soon-to-be UI toolkit☆16Updated 7 years ago
- ☆21Updated 4 years ago
- A library and tool for automata and formal languages, inspired by JFLAP☆26Updated 2 years ago
- A falling-sand toy written using Rust, Bevy and egui.☆26Updated 3 months ago