(AAAI'2019) The codes, models, logs, and data for an extended paper of the original paper "On Reinforcement Learning for Full-length Game of StarCraft". AAAI = AAAI Conference on Artificial Intelligence.
☆31Oct 5, 2022Updated 3 years ago
Alternatives and similar repositories for HierNet-SC2
Users that are interested in HierNet-SC2 are comparing it to the libraries listed below
Sorting:
- (TG'2023) Official code for the paper "Revisiting of AlphaStar" (previously called "Rethinking of AlphaStar"). It compares the raw interf…☆10Sep 6, 2021Updated 4 years ago
- 3rd placed submission to the NeurIPS MineRL competition 2019☆10Mar 24, 2023Updated 2 years ago
- (JAIR'2022) A mini-scale reproduction code of the AlphaStar program. Note: the original AlphaStar is the AI proposed by DeepMind to play …☆356Nov 9, 2022Updated 3 years ago
- ☆16Jul 13, 2022Updated 3 years ago
- Reinforcement learning training project for a SLG game☆13Dec 21, 2017Updated 8 years ago
- Implementation of NeurIPS2021 paper <On Effective Scheduling of Model-based Reinforcement Learning>☆13Nov 16, 2021Updated 4 years ago
- Contrastive UCB: Provably Efficient Contrastive Self-Supervised Learning in Online Reinforcement Learning☆11Jun 16, 2022Updated 3 years ago
- A simple Python utility that helps Unreal Engine plugin developers create compatible versions of their plugins for multiple engine versio…☆15Jul 7, 2025Updated 7 months ago
- ☆12Jun 30, 2022Updated 3 years ago
- This project is implementation code of AlphaStar☆206Jan 19, 2024Updated 2 years ago
- StarCraft 2 Imitation Learning☆29Jul 2, 2021Updated 4 years ago
- Code repository accompanying the Heuristic Guided RL NeurIPS'21 paper☆17Jan 3, 2022Updated 4 years ago
- (AAAI24 oral) Implementation of RPPO(Risk-sensitive PPO) and RPBT(Population-based self-play with RPPO)☆12May 22, 2023Updated 2 years ago
- Related papers for offline reforcement learning (we mainly focus on representation and sequence modeling and conventional offline RL)☆18Apr 21, 2022Updated 3 years ago
- Implementation of Direct Preference Optimization☆17Jul 17, 2023Updated 2 years ago
- Code for NeurIPS paper "Self-Organized Group for Cooperative Multi-agentReinforcement Learning".☆21Feb 20, 2023Updated 3 years ago
- ☆15Apr 5, 2023Updated 2 years ago
- consolidate known Starcraft2 (SC2) maps for use by developers creating bots, AI agents or other code-based projects.☆15Oct 8, 2018Updated 7 years ago
- ☆546Sep 8, 2022Updated 3 years ago
- A simple framework for distributed reinforcement learning in PyTorch.☆16Apr 24, 2020Updated 5 years ago
- CFR implementation of a poker bot.☆12Feb 17, 2023Updated 3 years ago
- A2C is a special case of PPO!☆22May 20, 2022Updated 3 years ago
- https://pypi.org/project/intent-suggestions/☆10Sep 6, 2022Updated 3 years ago
- A python package to design and debug RL agents.☆33Jan 15, 2026Updated last month
- StarCraft II Client C++ library, proud fork of Blizzard/s2client-api.☆61Oct 19, 2025Updated 4 months ago
- Simple implementation of regret matching algorithm for RPS nash equilibrium computation via self-play☆26Sep 25, 2018Updated 7 years ago
- Reinforcement Learning | Multi-Agent RL | Self-Play | Proximal Policy Optimization Algorithm (PPO) agent | Unity Tennis environment☆20Dec 2, 2025Updated 3 months ago
- Docker containers of baseline agents for the Crafter environment☆30Dec 14, 2021Updated 4 years ago
- Distributed RL Implementation using Pytorch and Ray (ApeX(Ape-X), A3C, Distributed-PPO(DPPO), Impala)☆27Jun 8, 2022Updated 3 years ago
- Tutorial: Writing R and Python Packages with Multithreaded C++ Code using BLAS, AVX2/AVX512, OpenMP, C++11 Threads and Cuda GPU accelerat…☆13Nov 27, 2022Updated 3 years ago
- Codebase for the paper "How Crucial is Transformer in Decision Transformer?". Containing experiments on different pendulum tasks and code…☆28Mar 24, 2023Updated 2 years ago
- A collection of different PyTorch wrappers for training neural networks and reinforcement algorithms☆13Dec 15, 2022Updated 3 years ago
- A Ladder server for SC2 api☆77Sep 21, 2023Updated 2 years ago
- General implementation of Advantage Actor Critic using Pytorch☆28Dec 7, 2021Updated 4 years ago
- RLA is a tool for managing your RL experiments automatically☆72Feb 7, 2023Updated 3 years ago
- Some microbenchmarks and design docs before commencement☆12Feb 1, 2021Updated 5 years ago
- 一种混合VNS(变邻域搜索算法)的PSO(粒子群优化算法)用以解决拦截对抗中的任务分配问题,新的算法能够有效地避免粒子群陷入局部收敛☆13Apr 2, 2022Updated 3 years ago
- Code accompanying HAAR paper, NeurIPS 2019 - Hierarchical Reinforcement Learning with Advantage-Based Auxiliary Rewards☆32Jan 19, 2023Updated 3 years ago
- Tabular methods for reinforcement learning☆39Jul 3, 2020Updated 5 years ago