liuruoze / HierNet-SC2Links
(AAAI'2019) The codes, models, logs, and data for an extended paper of the original paper "On Reinforcement Learning for Full-length Game of StarCraft". AAAI = AAAI Conference on Artificial Intelligence.
☆29Updated 3 years ago
Alternatives and similar repositories for HierNet-SC2
Users that are interested in HierNet-SC2 are comparing it to the libraries listed below
Sorting:
- Codes accompanying the paper "Learning Nearly Decomposable Value Functions with Communication Minimization" (ICLR 2020)☆85Updated 3 years ago
- Codes accompanying the paper "ROMA: Multi-Agent Reinforcement Learning with Emergent Roles" (ICML 2020 https://arxiv.org/abs/2003.08039)☆167Updated 3 years ago
- ☆31Updated 4 years ago
- Minimal implementation of multi-agent reinforcement learning algorithms☆59Updated 4 years ago
- ☆100Updated 5 years ago
- ☆21Updated 4 years ago
- Hierarchical Cooperative Multi-Agent Reinforcement Learning with Skill Discovery☆107Updated 3 years ago
- Official codebase for paper "Revisiting Some Common Practices in Cooperative Multi-Agent Reinforcement Learning" (ICML22)☆23Updated 3 years ago
- [NeurIPS 2021] CDS achieves remarkable success in challenging benchmarks SMAC and GRF by balancing sharing and diversity.☆88Updated 2 years ago
- Official Implementation of 'UPDeT: Universal Multi-agent Reinforcement Learning via Policy Decoupling with Transformers' ICLR 2021(spotli…☆137Updated 4 years ago
- ☆115Updated 2 years ago
- Curiosity-driven Exploration by Self-supervised Prediction☆145Updated 2 years ago
- Code for "Proximal Distilled Evolutionary Reinforcement Learning", accepted at AAAI 2020☆55Updated last year
- Code for "Randomized Entity-wise Factorization for Multi-Agent Reinforcement Learning" ICML 2021☆65Updated 4 years ago
- Official Code Release for Pipeline PSRO: A Scalable Approach for Finding Approximate Nash Equilibria in Large Games☆54Updated last year
- MADDPG in Ray/RLlib☆54Updated 5 years ago
- Arena: A General Evaluation Platform and Building Toolkit for Single/Multi-Agent Intelligence. AAAI 2020.☆103Updated 9 months ago
- Codes accompanying the paper "RODE: Learning Roles to Decompose Multi-Agent Tasks (ICLR 2021, https://arxiv.org/abs/2010.01523). RODE is …☆79Updated 11 months ago
- Random network distillation on Montezuma's Revenge and Super Mario Bros.☆52Updated 7 months ago
- Codes accompanying the paper "DOP: Off-Policy Multi-Agent Decomposed Policy Gradients" (ICLR 2021, https://arxiv.org/abs/2007.12322)☆51Updated 3 years ago
- A code implementation for our arXiv paper "Multi-agent Adhoc Team Play using Decompositional Q function"☆130Updated 2 years ago
- Collection of OpenAI parametrized action-space environments.☆66Updated 8 months ago
- The implementation of ICLR 2023 paper "Discovering Generalizable Multi-agent Coordination Skills from Multi-task Offline Data".☆46Updated last year
- This project is implementation code of AlphaStar☆205Updated last year
- MATE: the Multi-Agent Tracking Environment.☆48Updated 2 years ago
- ☆40Updated 3 years ago
- DQN-Atari-Agents: Modularized & Parallel PyTorch implementation of several DQN Agents, i.a. DDQN, Dueling DQN, Noisy DQN, C51, Rainbow,…☆121Updated 4 years ago
- PyTorch Implementation of FeUdal Networks for Hierarchical Reinforcement Learning (FuNs), Vezhnevets et al. 2017.☆41Updated 5 years ago
- MARS is shortened for Multi-Agent Research Studio, a library for mulit-agent reinforcement learning research.☆49Updated last year
- Datasets with baselines for Offline MARL.☆191Updated last month