这是一个Unity3D移动平台sdk快速适配框架和多渠道打包平台,方便android、ios移动平台渠道sdk或者各种Native功能插件的快速接入,接入过程无需修改添加任何的C#代码。内置的打包工具,能够在不修改任何unity工程的情况下实现快速的单渠道和多渠道打包。sdk适配时间和渠道打包时间至少可以减少一半以上。一键打包工具配合jenkins构建平台可以实现web远程出包构建,从而保证项目组内任何成员都可以出包,而不需要程序介入。
☆245Nov 19, 2021Updated 4 years ago
Alternatives and similar repositories for Usdk
Users that are interested in Usdk are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- 基于Unity游戏引擎的自动化打包工具流☆39Mar 1, 2020Updated 6 years ago
- shell 自动化出包&补丁持续集成工具 适用于unity平台 Jenkins依赖脚本☆42Mar 9, 2021Updated 5 years ago
- 青霜-UnityResourceSolution☆457Nov 13, 2023Updated 2 years ago
- unity:基于ugui的高效、大规模头顶文字☆212Jul 28, 2021Updated 4 years ago
- Poseplus 持续维护版本。☆116Aug 30, 2019Updated 6 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- 基于腾讯Bugly Unity Plugin基础上进行了更新优化,方便Unity开发者快速接入更新更稳定的Bugly版本。☆134Jun 15, 2020Updated 6 years ago
- Zero是Unity中的游戏开发框架,为游戏开发核心问题提供轻量高效的解决方案☆279Mar 14, 2024Updated 2 years ago
- 基于xlua的MVVM框架,支持Addressables, 统一渲染管线等Unity新特性☆337Jul 11, 2023Updated 2 years ago
- A simple and reusable skill system☆259Sep 27, 2020Updated 5 years ago
- 这是Unity Android APP il2cpp热更完美解决方案的Demo。更新build_demo_apk里的Unity路径,执行即可一键重build Patch和apk。因为文件libunity是没有热更的,如unity版本有变化则热更不适用。☆582Oct 21, 2025Updated 7 months ago
- c# AOI algorithm for cross linked list☆280Jul 17, 2021Updated 4 years ago
- ☆2,008Jan 5, 2026Updated 5 months ago
- 剧情-技能编辑器☆245Oct 21, 2020Updated 5 years ago
- ☆40Mar 22, 2023Updated 3 years ago
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- 提供一些UnityEditor工具链开发的常用小技巧与示例(Provides some common tips and examples for developing the UnityEditor toolchain)☆1,884Nov 14, 2025Updated 7 months ago
- 一个跨平台的远程文件浏 览器,使用户通过Unity Editor就能操作应用所运行平台上的目录文件。比如当项目打包运行到设备上时,可通过Remote File Explorer直接浏览设备上的目录文件,并进行下载,上传,删除等操作☆134Apr 19, 2022Updated 4 years ago
- Based on component to manage project's core logic and module used in unity3d☆22Aug 30, 2019Updated 6 years ago
- Unity 特效性能分析工具☆523Sep 16, 2022Updated 3 years ago
- Simple and powerful Unity3d game workflow! 简单、高效、高度工业化的商业级unity3d 工作流。☆2,699May 8, 2026Updated last month
- A lockstep solution include lots of deterministic library (Math,Collision,Navmesh,BehaviorTree,Serialization ...)☆955Mar 23, 2020Updated 6 years ago
- An MVVM & Databinding framework that can use C# and Lua to develop games☆2,190Apr 1, 2026Updated 2 months ago
- Unity Asset Danshari 资源断舍离☆342Sep 5, 2024Updated last year
- 使用ILRuntime实现的类似XLUA功能的Unity3D下热修复BUG的解决方案☆780Dec 26, 2022Updated 3 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- 该库以及不再维护 新库//github.com/yika-aixi/IGameFrameWork☆10Jul 10, 2018Updated 7 years ago
- 游戏中用于生成抛物线的编辑器, 如炮弹等投射物的轨迹, 不到100行代码☆37Jun 29, 2020Updated 5 years ago
- 应用程序和游戏网络模块解决方案☆186Oct 17, 2024Updated last year
- generate unity ui code quickly by editor(通过编辑器快速生成ui代码)☆151Nov 15, 2018Updated 7 years ago
- parse psd file and auto generate ui prefab(解析psd文件,一键生成ugui面板)☆642Mar 4, 2022Updated 4 years ago
- UGUI图文混排 unity version: 2017.2+☆682Jun 27, 2020Updated 5 years ago
- 基于ILRuntime的热更新能力实现的可以直接使用的框架,友情赠送C# WebService + WebSocketServer服务器端。☆408Jun 30, 2025Updated 11 months ago
- A little script that connect Unity (with HybridCLR hot update) and Jenkins together.☆17Mar 14, 2025Updated last year
- 我的Unity框架,包含资源加载,配置加载,数据加载,UI管理,日志管理,动画系统,特效系统