heyJordanParker / ElarionView external linksLinks
Elarion is a collection of tools for the Unity game engine. Everything from ScriptableObject tooling to a minimal UI framework.
☆23Aug 21, 2020Updated 5 years ago
Alternatives and similar repositories for Elarion
Users that are interested in Elarion are comparing it to the libraries listed below
Sorting:
- A singleton pattern implementation for Unity3d. Based on ScriptableObjects instead of the conventional MonoBehaviour approach.☆164Oct 1, 2020Updated 5 years ago
- A bunch of helpful utilities for Unity.☆17Feb 25, 2021Updated 4 years ago
- Simple & Lightweight solution for managing configuration assets in Unity projects☆37Oct 12, 2024Updated last year
- >> 着色器☆19Dec 11, 2023Updated 2 years ago
- ☆12May 12, 2020Updated 5 years ago
- A tween library for unity☆25Nov 7, 2020Updated 5 years ago
- Radial bullet patterns created in Unity☆14Feb 18, 2020Updated 5 years ago
- Object Pool Manager for unity3d game engine☆12Mar 23, 2023Updated 2 years ago
- 为Unity3D打造的角色渲染和行为有限状态机。☆11Aug 13, 2014Updated 11 years ago
- A git submodule that contains a bunch of boilerplates for C#/Unity3D code.☆12Aug 20, 2022Updated 3 years ago
- 一个很简单的UI框架,使用Addressable加载和对象池存取☆22Jul 10, 2020Updated 5 years ago
- Entire Unity project, code and assets, for a WebGL game. Flappy bird clone.☆11Oct 29, 2019Updated 6 years ago
- Example | Template for _Core Framework☆12Dec 5, 2019Updated 6 years ago
- 基于Json序列化,为游戏提供可靠的存档系统☆10Jan 14, 2021Updated 5 years ago
- A collection of common frameworks and tools for Unity-based projects☆80Aug 28, 2023Updated 2 years ago
- async/await tween function extensions for Unity☆12Jan 31, 2021Updated 5 years ago
- Basic framework for all my Unity3D Games☆14Jan 1, 2022Updated 4 years ago
- KGUI、继承多种输入端、相关开发功能☆14Dec 27, 2019Updated 6 years ago
- Instead of creating and destroying new objects all the time, this script reduces garbage by pooling instances, allowing you to seemingly …☆11Apr 21, 2024Updated last year
- Core boilerplate code I use in Unity, including singletons, smart behaviours etc, and the home of UnityCore.Threading☆17Sep 18, 2017Updated 8 years ago
- Upgrades standard UGUI text to TextMeshPro☆16Feb 10, 2020Updated 6 years ago
- A collection of useful scripts for Unity.☆30Jun 29, 2020Updated 5 years ago
- 个人开发的一款高质量三消游戏☆16Jan 23, 2022Updated 4 years ago
- Simple and robust Entity Component System for .NET and Unity.☆18Sep 10, 2025Updated 5 months ago
- [LEGACY] Object pooling system for Unity.☆15Mar 2, 2022Updated 3 years ago
- Prefab Manager also has pooling☆16Apr 2, 2021Updated 4 years ago
- Lightweight Unity library for smoothing movements and value progressions in code (dragging, easing, tweening).☆33May 18, 2019Updated 6 years ago
- 《Unity ShaderLab 新手宝典》配套资源☆65Jul 7, 2021Updated 4 years ago
- This extension helps out people who suffer from Unity's poor UX.☆18Jun 29, 2021Updated 4 years ago
- A Unity Framework for modular app creation based on ScriptableObject architecture, data oriented design and event driven programming to h…☆66Apr 20, 2020Updated 5 years ago
- Extensions and classes to ease development in Unity☆38Sep 1, 2022Updated 3 years ago
- Procedural road generator for Unity3d☆40Mar 8, 2020Updated 5 years ago
- Deterministic lightweight ECS framework☆20Mar 26, 2025Updated 10 months ago
- This is a C# thread-pool allowing you to do various tasks in parallel on different threads.☆18Apr 28, 2021Updated 4 years ago
- ☆14Mar 15, 2015Updated 10 years ago
- STasks is a simple library that aims at replacing most common uses of coroutines. It's easy to use, faster to write and performance-first…☆39Oct 13, 2023Updated 2 years ago
- How to make a procedural map (for a game such as tower defence) using chess maze so it look more natural.☆17Sep 6, 2020Updated 5 years ago
- unity3d multi threading helper class with two examples☆33Jun 21, 2013Updated 12 years ago
- A code focused strongly typed event system with global system and per GameObject system.☆79Feb 19, 2019Updated 6 years ago