hathora / bullet-mania
☆18Updated 10 months ago
Alternatives and similar repositories for bullet-mania:
Users that are interested in bullet-mania are comparing it to the libraries listed below
- Use Arcade Physics without Phaser.☆54Updated last month
- Tutorial: Real-time Multiplayer with Phaser and Colyseus☆64Updated 2 months ago
- Showcasing the decoupling powers of ECS and DI in game dev☆59Updated 2 years ago
- A collaborative MMORPG made in Javascript☆130Updated 2 years ago
- A Snapshot Interpolation library for Real-Time Multiplayer Games.☆293Updated 2 months ago
- An online RPG game and engine in JavaScript☆15Updated this week
- A configurable and editable dungeon generator using Binary-Space Partitioning and hand-made rooms.☆106Updated last year
- Allows you to run Phaser 3 game (including Phaser's physics engines) on Node.js☆107Updated 4 months ago
- Phaser 3 multiplayer game example using geckos.io☆136Updated 2 years ago
- Raycasting plugin for Phaser 3. Documentation:☆96Updated 4 months ago
- 🗡 Online Multiplayer Dungeon Crawler powered by Colyseus - https://gum.co/mazmorra☆89Updated 3 years ago
- Colyseus + PixiJS Boilerplate (Agar.io simplistic adaptation)☆65Updated last year
- A high-performance, industry-standard 2D physics engine built on Box2D v3, delivering incredibly realistic and engaging web game experien…☆79Updated 3 weeks ago
- The fastest Entity Component System library for the web☆144Updated 2 years ago
- Tiled JSON tilemap loader for Phaser that supports external tilemaps.☆24Updated 7 months ago
- A plugin to create customizable juicy effects for sprites with Phaser 3☆31Updated 5 years ago
- Collection of simple lance games☆40Updated 11 months ago
- Phaser 3 plugin using Illuminated.js lib to real-time light effects on WebGL web games.☆15Updated 5 years ago
- A phaser implementation of destructible terrain helper library for 2D games. Using quad-tree algorithm, typescript and Phaser 3.☆38Updated 2 years ago
- nengi+babylon template of a 3d shooter with client-side prediction and lag compensation☆53Updated 3 years ago
- Examples for learning how Colyseus works☆183Updated 2 weeks ago
- data oriented, functional entity component system☆88Updated 5 months ago
- Simple serialisable deterministic 2d physics engine☆46Updated 3 months ago
- An incremental binary state serializer with delta encoding for games.☆145Updated this week
- ECS and multiplayer game development toolkit☆204Updated last year
- Small demo showing how to load and manage tilemap chunks on the fly with Phaser 3☆50Updated 2 years ago
- A JS port of CrystalOrb☆27Updated last year
- Scene monitoring and debugging for Phaser 3☆29Updated 2 months ago
- Ad sdks management for web games made easy.☆11Updated last month
- Tiny and easy to use ECS (Entity Component System) library for game programming☆205Updated 2 years ago