Los arcoiris son mejores en 4K. #BlackLivesMatter
☆25Jul 3, 2020Updated 6 years ago
Alternatives and similar repositories for PorQue4K
Users that are interested in PorQue4K are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Velocity And Luminance Adaptive Rasterization☆16Mar 31, 2023Updated 3 years ago
- Backing repo for my blog☆16Nov 17, 2025Updated 11 months ago
- OpenGL metaball rendering.☆17Jun 8, 2017Updated 9 years ago
- A rough implementation of Radiance Cascades using world space dense grids☆19Apr 28, 2024Updated 2 years ago
- ☆12Nov 10, 2022Updated 3 years ago
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting for WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Deploy in minutes on Cloudways by DigitalOcean.
- Code release of the paper "Combining Resampled Importance and Projected Solid Angle Samplings for Many Area Light Rendering"☆11Jun 24, 2024Updated 2 years ago
- Variable Rate Shading and Depth of Field☆100Jan 3, 2023Updated 3 years ago
- This project is to implement Weighted Blended OIT in Unity URP.I do this job in order to solve the transparency sorting problem when I do…☆34Mar 19, 2023Updated 3 years ago
- Vktrace arm fork☆23Sep 22, 2025Updated last year
- Wavelength aware path tracer written in rust☆24Jul 9, 2024Updated 2 years ago
- ☆12May 27, 2025Updated last year
- Public domain single-file libraries - stb style☆21Jan 13, 2025Updated last year
- This is a custom real-time path tracer based on DirectX12.☆11Aug 19, 2022Updated 4 years ago
- Reflective Shadow Maps☆14Mar 13, 2019Updated 7 years ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- Proof of concept ad-hoc GPU-based water flow over heightmap terrain sim, combined with a secondary realtime surface wave sim☆13Mar 11, 2018Updated 8 years ago
- Checkerboard rendering with Magnum and OpenGL☆43Jun 5, 2022Updated 4 years ago
- Simple path tracer that uses Q-Learning for path guiding☆15Oct 30, 2020Updated 6 years ago
- Steam Deck SteamOS guides for things like disk encryption, installing additional packages, and more.☆23Feb 15, 2025Updated last year
- Implementation of SelfExtend from the paper "LLM Maybe LongLM: Self-Extend LLM Context Window Without Tuning" from Pytorch and Zeta☆13Nov 11, 2024Updated last year
- Checkerboard Rendering and Dynamic Resolution Rendering in the DX12 MiniEngine☆180Jan 3, 2023Updated 3 years ago
- A 3D game engine☆13May 11, 2015Updated 11 years ago
- Rust library to make working with JNI more pleasant☆13Apr 5, 2022Updated 4 years ago
- Barycentric coordinates GCN shader extension sample for DirectX 12☆12Jan 13, 2021Updated 5 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- Nsolv - A front-end that allows multiple SMTLIBv2 compliant solvers to executed in parallel.☆11Dec 7, 2012Updated 13 years ago
- A comprehensive Visual Studio MSBuild integration of the Intel SPMD Compiler (ISPC), Premake support and a collection of ISPC tests and d…☆13Apr 7, 2025Updated last year
- Dynamic, Contiguous-Memory Objects Pool☆11Mar 9, 2018Updated 8 years ago
- A procedurally generated city rendered with D3D12 and Vulkan☆13Feb 4, 2020Updated 6 years ago
- ☆10Dec 17, 2023Updated 2 years ago
- Yocto/OpenEmbedded layer with Vulkan recipes for running samples and testing platform Vulkan support (Filament, MapLibre, SwiftShader, Sa…☆11Oct 13, 2026Updated 2 weeks ago
- ☆73Aug 24, 2023Updated 3 years ago
- Newly created, added xperf\readme.txt.☆16Jun 15, 2020Updated 6 years ago
- RISC-V port to Parallella Board☆13Aug 22, 2016Updated 10 years ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- A Unified Framework for Rigid Body Dynamics, Master's thesis, Helmut Garstenauer, 2006☆16Jan 28, 2023Updated 3 years ago
- All documents related to my master thesis☆55Sep 1, 2025Updated last year
- ☆20Jul 19, 2021Updated 5 years ago
- ☆12Sep 12, 2025Updated last year
- Real-Time Global Illumination using Precomputed Light Field Probes☆128May 31, 2018Updated 8 years ago
- Construction and sampling of precomputed shadows in a compressed voxel octree☆19Mar 3, 2018Updated 8 years ago
- I made SQLite a linux kernel module☆13May 5, 2016Updated 10 years ago