godotengine / webrtc-nativeLinks
The official GDNative WebRTC implementation for non-html exports.
☆241Updated last month
Alternatives and similar repositories for webrtc-native
Users that are interested in webrtc-native are comparing it to the libraries listed below
Sorting:
- Godot engine build containers☆251Updated 3 weeks ago
- Build scripts used for official Godot Engine builds with https://github.com/godotengine/build-containers☆97Updated last week
- Lib to create realtime multiplayer game. It uses Prediction & Rewinding networking model.☆111Updated 2 weeks ago
- The Summator Example from Custom Modules made with the GDExtension system in Godot 4☆190Updated 2 months ago
- Level of detail (LOD) add-on for Godot 3.x (GLES3 and GLES2)☆242Updated 3 years ago
- godot-voip is a Godot Engine addon which makes it very easy to setup a real-time voice-chat system in your Godot game. This addon also in…☆207Updated 9 months ago
- UDP Holepunch plugin for Godot☆163Updated last year
- ☆345Updated 4 years ago
- Character creator for Godot Engine☆239Updated 5 years ago
- GDExtension template that automatically builds into a self-contained addon for the Godot Asset Library. Updated to Godot 4.3.☆260Updated 2 weeks ago
- A demo project with Godot engine and Nakama server.☆319Updated last year
- Unique identifier generation v4 for Godot Engine☆233Updated 6 months ago
- Godot Android plugin for the Google Play Billing library☆204Updated this week
- Light-weight, powerful, customizable and modular in-game console for Godot 4.☆227Updated 2 months ago
- Logging singleton for Godot Engine projects (GDScript plugin)☆194Updated 10 months ago
- random code that I made/use for godot☆329Updated last year
- Godot addon to print debug information from the monitor tab in game.☆204Updated 2 years ago
- A routable HTTP server for Godot☆129Updated last week
- Advanced trail/ribbon plugin for the Godot Engine☆358Updated 4 years ago
- A Godot Unit Test Framework. Support for gdScript and c# unit testing☆317Updated 9 months ago
- Smash The Mesh (STM) is a Godot add-on that allows you to break 3D meshes into multiple pieces and apply physics to each fragment. It inc…☆304Updated 2 months ago
- Dockable/tiling UI panels Container addon for Godot☆214Updated last year
- Tool for generating trees in Godot Engine☆168Updated 4 years ago
- A set of shaders and a custom camera node to easily integrate post process outlines into your game. Works with both 2D and 3D games.☆155Updated 4 years ago
- Ready-to-use Animation libraries to retarget to bones in Godot4☆294Updated 6 months ago
- Dynamic zone loading system for Godot☆235Updated 11 months ago
- A graphics demo for Godot 4 - Focus is Volumetric Fog and Indirect Illumination☆326Updated 2 years ago
- Minimal plugin manager for Godot☆248Updated 5 months ago
- Intuitive UI design workflow in Godot☆392Updated 2 years ago
- Intuitive path-based level editing for Godot 4☆184Updated 9 months ago