evanbowman / blind-jump-portableLinks
Action/adventure game for the Nintendo GameBoy Advance and Sony PSP
☆218Updated 2 years ago
Alternatives and similar repositories for blind-jump-portable
Users that are interested in blind-jump-portable are comparing it to the libraries listed below
Sorting:
- CMake based toolchain for GBA homebrew development☆130Updated this week
- A tilemap editor for Game Boy, Color, Advance, DS, and SNES projects. Written in C++ with FLTK.☆462Updated 3 weeks ago
- a GBA game made in 3 days for Ludum Dare 43☆68Updated 2 years ago
- Celeste Classic ported to the Game Boy Advance☆344Updated 6 months ago
- ☆105Updated last year
- C Library for Nintendo GBA☆212Updated 10 months ago
- Lua game framework for Gameboy Advance☆188Updated last year
- A 'simple' Game Boy Advance development setup using Visual Studio Code☆107Updated 3 years ago
- C++ library for writing Game Boy Advance apps and games☆71Updated 2 years ago
- Spelunky remake for Sony PSP.☆149Updated 6 months ago
- GBA example C project using libtonc☆70Updated last year
- An object-oriented Game Boy Advance sprite engine concept☆77Updated 3 years ago
- GBTD/GBMB rebuild and fix☆81Updated 4 years ago
- Free font resources for GBA game development☆85Updated 9 months ago
- PICO-8 implementation with SDL2/SDL1.2 and RetroArch back-ends☆274Updated 3 years ago
- Realtime strategy game for Gameboy Advance. This is a mirror of the Skyland-beta repository. Will I ever finish the beta version? Only ti…☆82Updated last month
- Sample code to accompany our GameBoy development C GBDK youtube series https://www.youtube.com/playlist?list=PLeEj4c2zF7PaFv5MPYhNAkBGrkx…☆169Updated 4 years ago
- Celeste Classic C source port for 3DS and PC.☆228Updated 3 years ago
- Templates to start a GBA project with the bare minimum number of files☆57Updated 2 weeks ago
- ☆60Updated 4 months ago
- Modern GBA Software Development Kit☆32Updated last year
- tac08 is an an emulation of the runtime part of the Pico-8 fantasy console. It takes a .p8 (text format) pico-8 cart file and runs it as …☆217Updated last year
- My research for developing on the Nintendo DS☆321Updated 2 months ago
- A multi-platform C++ game made for Ludum Dare 46☆223Updated last year
- Source code for the book "Game Boy Assembly Programming for the Modern Game Developer"☆161Updated 2 years ago
- 3D engine for the Nintendo DS☆217Updated last month
- nxengine refactoring☆522Updated last year
- Runtime emulation for PICO-8☆113Updated 3 years ago
- Introduction to Nintendo DS Programming☆76Updated 5 months ago
- A music player library for the PSG audio channels of the GB, GBC and GBA.☆291Updated 2 years ago