ethz-gtc / npc-engine
A customizable MCTS planner with advanced featured tailored to multi-agent simulations and emergent narratives.
☆41Updated last month
Alternatives and similar repositories for npc-engine
Users that are interested in npc-engine are comparing it to the libraries listed below
Sorting:
- Minimalistic state machine for Bevy Game Engine.☆35Updated 2 weeks ago
- A native and WASM compatible Particle System implementation for Bevy☆70Updated 5 months ago
- Rudimentary animation state machine system for Bevy Engine☆25Updated last year
- Toolset for producing emergent gameplay for games written in Rust☆83Updated last year
- Asynchronous operations for Bevy Engine☆67Updated 9 months ago
- Particle Systems in bevy☆24Updated 2 years ago
- Hierarchical Task Network Planning deeply integrated with bevy, which I use in my games :P☆33Updated 8 months ago
- Rust bindings for entity-gym.☆25Updated 2 years ago
- A Bevy library for executing various actions in a sequence.☆43Updated 2 weeks ago
- 2D & 3D procedural generation with WFC/Model synthesis in Rust☆89Updated last month
- ☆46Updated 2 weeks ago
- ☆64Updated last month
- a networked (p2p), cross-platform physics simulation example using rollback netcode☆31Updated last year
- A Rust crate to compute local collision avoidance (specifically ORCA) for AI characters.☆24Updated last week
- ☆45Updated 2 months ago
- Utilities for creating strictly ordered execution graphs of systems for the Bevy game engine.☆24Updated last year
- Editable lookup curve for Bevy☆58Updated last week
- A bevy 3D text mesh generator for displaying text☆67Updated last year
- Bevy plugin for Flowfield based pathfinding☆56Updated 4 months ago
- a prototype crate for creating modular and performant 3D CPU particle systems, inspired by Unity's Shuriken Particle System.☆32Updated 3 years ago
- Verlet physics plugin for bevy.☆45Updated 4 months ago
- Expressive CPU particle system for the bevy engine.☆16Updated 5 months ago
- A bevy plugin that creates a popup and logs to error on panic.☆23Updated 2 weeks ago
- Crate that allows querying components by value in the Bevy game engine.☆34Updated 2 weeks ago
- Lightning fast tilemaps for bevy.☆84Updated 6 months ago
- Utilites for working with `bevy_ecs` when not all types are known at compile time☆19Updated last year
- 2D particle system with custom material traits. Works well in wasm webgl2 and mobile☆68Updated 2 weeks ago
- The framework that grows with you☆70Updated this week
- A map editor for the bevy game engine☆35Updated this week
- A third party Bevy plugin that integrates `oddio` into Bevy.☆36Updated last year