eddiman / VirtualPianoLinks
A demo VR experience for the Oculus Quest, where you can play the piano with your own hands, using hand tracking, no controllers needed. πΉ
β14Updated 5 years ago
Alternatives and similar repositories for VirtualPiano
Users that are interested in VirtualPiano are comparing it to the libraries listed below
Sorting:
- Oculus Passthrough API Experimental Unity Project with demos built as part of my YouTube tutorials series.β46Updated 4 years ago
- Unity Oculus Quest VR Hand Tracking Templateβ33Updated 5 years ago
- An attempt at emotion recognition with Unityβ67Updated 4 years ago
- This is a discontinued but perhaps helpful VR project created during my Master's degree at FH Wedel.β30Updated 5 years ago
- Example repo showing online functionality leveraging Normcoreβ55Updated 4 years ago
- Oculus Quest hand tracking directly in Unity Editor for fast iteration.β138Updated 5 years ago
- A variety of examples while making tutorial videos for the Oculus Questβ46Updated 5 years ago
- PoseNet Using Unity MLAgents Barracuda Engineβ35Updated 4 years ago
- β31Updated 3 years ago
- Sample project for setting up with MRTK-Quest. Used only for educational purposes.β63Updated 4 years ago
- MNIST on Unity Barracudaβ52Updated 2 years ago
- A reusable, physical XR keyboard built to be easy to use for short string entry. Made for Unity, Ultraleap hand tracking & the Interactioβ¦β55Updated last year
- Unity project of 3D pose estimation with VFX using Barracuda and VFX Graph.β46Updated last year
- A Drawing Virtual Reality Experience where YES all you do is draw and run !β73Updated 5 years ago
- A variety of examples showing how to use Physics with Hand Tracking.β150Updated 5 years ago
- Lightweight hand detection model for Unity Barracudaβ51Updated 2 years ago
- Virtual human (avatar and agent) procedural animation toolkit for Unity. https://www.youtube.com/watch?v=mstLuzTw790β65Updated 5 months ago
- VR IK using native Unity Mecanim IKβ57Updated 8 years ago
- URP custom renderer feature for URPβ47Updated last year
- Sample project for understanding how to VR Spectate in Unityβ48Updated 6 years ago
- Unity based application to superimpose information on an object and change as per user's perspective [Including Projection mapping, Kinecβ¦β12Updated 7 years ago
- Unity-WebXR-Export Basicβ33Updated 4 years ago
- β18Updated 5 years ago
- SelfieSegmentationBarracuda is a human segmentation neural network that runs the Mediapipe Selfie Segmentation on the Unity Barracuda.β50Updated 3 years ago
- An extension to provide compatibility with Magic Leap features such as hand tracking and 6dof controller support, to Microsoft's Mixed reβ¦β32Updated 2 years ago
- Real-time translation services in Mixed Reality. Core pieces to get audio from the mic in Unity and stream over a websocket to the Azure β¦β34Updated 7 years ago
- Tools for calibrating cameras and video projectors based on OpenCV.β49Updated last year
- Sample Unity project used to demonstrate the integration of Speech Recognition and Language Understanding using the new Microsoft Speech β¦β30Updated 6 years ago
- Fully physics based VR hands for the Oculus Quest hand trackingβ53Updated 5 years ago
- Object detection app build on Unity Barracuda and YOLOv2 Tinyβ47Updated last year