donmccurdy / glTF-Browser-ExtensionLinks
Adds preview button for glTF 2.0 models on GitHub.
☆16Updated 7 years ago
Alternatives and similar repositories for glTF-Browser-Extension
Users that are interested in glTF-Browser-Extension are comparing it to the libraries listed below
Sorting:
- Physically-Based Rendering in glTF 2.0 using WebGL☆24Updated 8 years ago
- Vertex based ambient occlusion calculation for meshes☆57Updated 8 years ago
- ☆43Updated 7 years ago
- 3D Wavelet Rasterization☆30Updated 8 years ago
- ☆29Updated 9 years ago
- glsl ggx lighting model☆45Updated 8 years ago
- WebGPU prototope in Servo browser☆35Updated 7 years ago
- colormaps for glsl shaders☆70Updated 8 years ago
- WebGL stats☆28Updated 2 years ago
- Collection of WebGL Examles - including THREE.SimpleDatGuiDemo.html for Oculus Rift☆25Updated 6 years ago
- GPU-Accelerated Dynamic Fracture in the Browser - CIS 565 Final Project☆34Updated 2 years ago
- A GLSL and ESSL validator for Sublime Text 2 and 3☆159Updated 11 years ago
- WebGL Compute Framework☆31Updated 9 years ago
- Export animation curves from Blender and use them for the web.☆39Updated 8 years ago
- Generates a ray for Shadertoy-style raycasting in GLSL☆23Updated 10 years ago
- Various tests of Physically-Based Rendering via Three.js☆40Updated 8 years ago
- approximate face normal in the fragment shader☆29Updated 10 years ago
- ☆16Updated 7 years ago
- ☆9Updated 2 years ago
- Calculates the specular/fresnel power in the Cook-Torrance model☆31Updated 8 years ago
- ☆14Updated 9 years ago
- ☆20Updated 5 years ago
- generate spherical harmonics from a cubemap☆68Updated 8 years ago
- A version of the Crunch DXT compressor that compiles on OSX (from: https://code.google.com/p/crunch/)☆28Updated 9 years ago
- GLSL setup for performing a Fast Fourier Transform of real-valued input☆48Updated 7 years ago
- perturb normal from a normal map☆36Updated 6 years ago
- Demo of Planar Projected Shadows in regl☆34Updated 8 years ago
- Collection of experiments for the pex library☆44Updated 8 years ago
- GLSL preparation build step based on glsl-unit and glsl-optimizier including minifier library☆20Updated last week
- streaming gl.readPixels from an FBO☆31Updated 8 years ago