dhavatar / ggpo-sharp
C# port of GGPO with network agnostic interfacing
☆9Updated 4 years ago
Alternatives and similar repositories for ggpo-sharp:
Users that are interested in ggpo-sharp are comparing it to the libraries listed below
- Rollback Networking Library Written in C#☆15Updated last year
- A high-level multiplayer solution built on top of ENet☆12Updated 3 months ago
- ☆18Updated last year
- Wrapper package for the Unity Navmesh components, designed to work with Unity's Package Manager☆10Updated 4 years ago
- Attempt to implement Sonic the Hedgehog's physics and movement controls in Unity☆25Updated last year
- ☆11Updated 3 years ago
- ☆13Updated this week
- Unity Editor tool used for designing, drawing, and exporting 2D levels for a Gauntlet-like game, using UIElements and Scriptable Objects.☆20Updated 5 years ago
- Latios Framework Open Project #2 - an Atypical Team with Atyipical Responsibilities☆9Updated 2 years ago
- Hierarchical State Machine for Unity☆15Updated 3 years ago
- A micro-kernel game framework with dependency injection and event-driven communication.☆14Updated 6 months ago
- This is Unity Plugins that able to fast build WebGL with separate version by date and strip code for mobile devices.☆11Updated 4 years ago
- State Machine Utility Package for Unity Projects☆24Updated last year
- ☆14Updated 4 years ago
- BestoNet is a custom rollback networking solution developed for the fighting game Idol Showdown. Built in C# for Unity, it integrates wit…☆32Updated 2 months ago
- ☆12Updated 5 years ago
- General-purpose Unity3D utilities library☆16Updated last week
- Implementing GGPO with Kimbatt's deterministic Unity physics.☆12Updated 3 years ago
- Unity integration for RomanZhu's C# 48.16 fixed point library. https://github.com/RomanZhu/FixedPoint-Sharp☆20Updated 3 years ago
- Custom property that allows to reference scene asset directly from the Editor☆10Updated 5 months ago
- Object pooling library for C# and Unity3D☆14Updated 9 months ago
- Draw a list of Vector3s as a rope, pipe or tube☆22Updated 2 years ago
- SpeedDate Masterserver: Connecting Players☆24Updated 8 months ago
- Utility AI powered bot in Unity3D 🔫☆13Updated 7 years ago
- Hybrid Unity ECS benchmark against classic GameObject Update☆12Updated 5 years ago
- A git submodule that contains a bunch of boilerplates for C#/Unity3D code.☆11Updated 2 years ago
- ☆15Updated 3 years ago
- Unity plugin editor for easier manipulation of assets of certain types.☆17Updated last year
- Creates the package manifest file for a Unity package☆15Updated 8 months ago
- An example of a very simple turn based system in Unity's ecs.☆24Updated 4 years ago