dcato98 / playground
Play with neural networks! Updates: Sine & Mish activations, on-the-fly hyperparameter adjustments, MNIST-"3" dataset.
☆21Updated 3 years ago
Alternatives and similar repositories for playground:
Users that are interested in playground are comparing it to the libraries listed below
- A mini-library for performing arbitrary-precision arithmetic in OpenGL ES Shader Language.☆20Updated 10 years ago
- Growing Neural Cellular Automata☆87Updated 2 years ago
- ☆75Updated last year
- Exploring Möbius transformations and implementing the book Indra's Pearls☆40Updated 10 months ago
- create or transform numpy images from the command line☆47Updated 2 years ago
- Finite Element tools in Julia: Meshing of medical images☆11Updated 11 months ago
- ☆37Updated 9 months ago
- Schrödinger's Smoke☆48Updated 5 years ago
- Extract depth maps embedded in the photos taken by some phones☆53Updated 3 years ago
- 🧣 A graphical program for exploring the Hopf fibration.☆49Updated 4 years ago
- ☆16Updated last year
- JAX-SPH: A Differentiable Smoothed Particle Hydrodynamics Framework☆58Updated last month
- FlatlandRT is a 2D ray tracer visualization tool☆73Updated last month
- A GPU-parallel implementation of Marching Cubes in Vulkan☆16Updated 9 months ago
- ☆145Updated 5 years ago
- Cellular automata simulation powered by GPU☆15Updated 3 years ago
- ☆30Updated last year
- Dr.Jit — A Just-In-Time-Compiler for Differentiable Rendering (core library)☆86Updated this week
- A differentiable programming language with an integration primitive that soundly handles interactions among the derivative, integral, and…☆37Updated 10 months ago
- Course material for CMU course on Monte Carlo Methods and Applications☆24Updated last year
- ☆15Updated last year
- Short-time Fourier transform (STFT) for JAX☆14Updated 3 years ago
- Cuda matrix computation library that is specified for small matrix operation (3x3, 4x4, 1x3, 1x4, etc.). Including buffer☆19Updated 11 months ago
- A static optimizing tensor compiler with a Python frontend, autodifferentiation, and a more "shader-like" syntax.☆40Updated last week
- ☆178Updated last year
- CreativeCommons 3D surface mesh dataset created by students in CMU's intro graphics course☆37Updated 4 years ago
- ☆23Updated 2 years ago
- Ray Tracing in a week-end, implemented in Julia☆75Updated last year
- On the roots of beauty☆11Updated 2 years ago
- Eikonal rendering + mitsuba☆14Updated 3 years ago