davidecoluzzi / Shape-and-action-unit-extraction-of-3D-human-face-meshes-by-multilinear-dimensionality-reductionLinks
This work aims to create a model able to discern the parameters of shape and action units from 3D human face meshes. The adopted dataset was acquired by using Kinect and consist of 360 3D representation of human faces. More precisely, 20 different users performed 6 specific facial expressions (happy, sad, scared, angry, disgusted, surprised) by …
☆20Updated 5 years ago
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