dacap / export-aseprite-file
Little Aseprite script to export the data inside a .aseprite
☆30Updated 5 months ago
Alternatives and similar repositories for export-aseprite-file:
Users that are interested in export-aseprite-file are comparing it to the libraries listed below
- Subpixel sampling for crisp pixel art rendering☆22Updated 9 months ago
- An advanced sprite sheet packer and sprite annotator.☆55Updated last month
- A love2d sort-of-ecs system and some other gamey utilities to get games off the ground.☆38Updated 5 months ago
- A collection of Lua scripts I've made to extend Aseprite☆35Updated 5 years ago
- Some useful scripts for Aseprite☆33Updated 11 months ago
- Ogmo Editor 3's homepage and manual☆19Updated 2 years ago
- tiny coffee is a framework to develop simple 2d games with opengl 3☆78Updated 4 years ago
- rtools feedback and issues☆17Updated last year
- A public project to share Game Creator tools, resources, documentation and log bugs.☆32Updated 6 years ago
- C++ library for importing .ldtk file data and running auto-layer rules for runtime map generation☆13Updated last year
- A small library to get joystick button names and colors, to be used with SDL2☆15Updated 10 months ago
- Source code for my old game Curse of the Arrow☆35Updated 5 years ago
- A tiny scene-entity-component library created for the PICO-8 fantasty console.☆52Updated 6 years ago
- Real-time 3d shadows on pico8 virtual console☆35Updated 3 years ago
- A small library of tweening/easing functions for use in the PICO-8 fantasy console, inspired by Robert Penner's easing functions.☆82Updated 4 years ago
- Internationalization functions for LÖVE.☆24Updated 9 years ago
- Entity Component System (ECS) for PICO-8 & Picotron☆63Updated 6 months ago
- PICO-8 physic based rally game☆30Updated 3 years ago
- LÖVE example of a screen wipe shader, for use with in-game cinematics, screen transitions and such.☆13Updated 11 months ago
- A tool to manage sprite sheets and color palettes☆53Updated 5 years ago
- A collection of shaders designed for LÖVE☆87Updated 9 years ago
- Wave Function Collapse but LÖVE☆17Updated 4 years ago
- Entity management for Lua.☆44Updated 4 years ago
- ☆141Updated 5 years ago
- A CHIP-8 emulator made with Godot, written in GDScript.☆57Updated 6 years ago
- ☆89Updated 8 years ago
- A simple way to make resolution-independent Love2D games☆22Updated 7 years ago
- love2d character animation editor☆31Updated 2 weeks ago
- a quick experiment to see if i can make a "game" in c89 without the C standard library☆29Updated 2 years ago
- A base game to be used for interns study☆12Updated 2 years ago