dacap / export-aseprite-fileLinks
Little Aseprite script to export the data inside a .aseprite
☆34Updated last year
Alternatives and similar repositories for export-aseprite-file
Users that are interested in export-aseprite-file are comparing it to the libraries listed below
Sorting:
- A love2d sort-of-ecs system and some other gamey utilities to get games off the ground.☆42Updated last year
- An advanced sprite sheet packer and sprite annotator.☆66Updated this week
- A tool to manage sprite sheets and color palettes☆55Updated 6 years ago
- Subpixel sampling for crisp pixel art rendering☆26Updated last year
- Some useful scripts for Aseprite☆35Updated last year
- Nuclear Blaze, a 48h game for Ludum Dare 48☆121Updated 2 years ago
- A collection of shaders designed for LÖVE☆90Updated 10 years ago
- ☆93Updated 9 years ago
- A script for aseprite that adds some additional functions to custom brushes☆51Updated 3 years ago
- Plugins for Aseprite☆27Updated 3 years ago
- ☆146Updated 6 years ago
- Wave Function Collapse but LÖVE☆17Updated 5 years ago
- Multiplatform lightweight 2D game-engine, retro-game inspired. Uses OpenGL through GLFW3. Scripted in Lua. Aiming zero run-time dependenc…☆82Updated 3 weeks ago
- A tiny scene-entity-component library created for the PICO-8 fantasty console.☆54Updated 6 years ago
- tiny coffee is a framework to develop simple 2d games with opengl 3☆81Updated 4 years ago
- LÖVE example of a screen wipe shader, for use with in-game cinematics, screen transitions and such.☆15Updated last year
- A small library of tweening/easing functions for use in the PICO-8 fantasy console, inspired by Robert Penner's easing functions.☆87Updated 5 years ago
- An Aseprite extension that allows you to export your sprite as a gif with the tags in a custom order!☆18Updated 2 years ago
- Ogmo Editor 3's homepage and manual☆21Updated 3 years ago
- Official mod tool for Dicey Dungeons☆54Updated last year
- 🥊 Create and edit collision box mapping for your game. This tool is focused in fighting and beat 'em up games collision mapping.☆52Updated 5 years ago
- Stackable Screen/State Management for the LÖVE framework.☆34Updated 8 years ago
- Port of Pixel Planets shaders to Defold☆40Updated 4 years ago
- Mode7-style Graphics Library for the LÖVE framework☆33Updated 2 years ago
- A simple library to handle pixel-perfect scaling of window content in Love2D.☆37Updated 5 years ago
- A game development template for LÖVE.☆78Updated last year
- A parser/renderer for Aseprite animations in LÖVE.☆111Updated 3 years ago
- LÖVE (love2d) entity framework☆35Updated 5 years ago
- An interface to use the SUGAR API with Castle & Love2D☆55Updated 5 years ago
- Old pokemon-style screen transitions.☆30Updated 5 years ago