chr1shr / voroLinks
Voro++: a three-dimensional Voronoi cell library in C++
☆184Updated this week
Alternatives and similar repositories for voro
Users that are interested in voro are comparing it to the libraries listed below
Sorting:
- This is a mirror of the latest stable version of Tetgen.☆103Updated 2 months ago
- Octree/Quadtree/N-dimensional linear tree☆171Updated last month
- A robust cut-cell mesh generator for arbitrary triangle-mesh inputs☆81Updated 2 years ago
- Algorithms for implicitly defined geometry, level set methods, and Voronoi implicit interface methods☆59Updated 2 years ago
- A simple two-dimensional mesh generator with triangular and quadrilateral elements in C++☆77Updated 4 months ago
- 2D and 3D Voronoi tessellations: a python entry point for the voro++ library☆114Updated last year
- A minimal VTK file writer for triangle, quad, hex and tet meshes in 2D and 3D. Only C++ standard lib as dependencies.☆51Updated 10 months ago
- Affine Particle-in-Cell Water Simulation in 2D☆118Updated last year
- Performance-portable library for particle-based simulations☆245Updated last month
- Exact calculation of the overlap volume and area of spheres and mesh elements☆30Updated last week
- C++ library for fast computation of neighbor lists in point clouds.☆57Updated 7 months ago
- Compute centroidal Voronoi tessellations in 2D and 3D using the GPU.☆42Updated 5 years ago
- A physical engine used to simulate water,snow,sand.etc☆70Updated 5 years ago
- A C++ library to compute neighborhood information for point clouds within a fixed radius. Suitable for many applications, e.g. neighborho…☆169Updated last year
- A conservative continuous collision detection (CCD) method with support for minimum separation. [Wang et al. 2021]☆143Updated last month
- A static C++ library for the generation of discrete functions on a box-shaped domain. This is especially suited for the discretization of…☆303Updated last year
- Conversion from tetrahedra (triangles) to hexahedra (quadrangles)☆55Updated last year
- 2D Material Point Method☆108Updated last year
- Header only, single file, simple and efficient C++11 library to compute the signed distance function (SDF) to a triangle mesh☆174Updated 10 months ago
- DCGrid: An Adaptive Grid Structure for Memory-Constrained Fluid Simulation on the GPU☆22Updated 2 years ago
- ☆33Updated 8 years ago
- C++ implementation of the 3D QuickHull algorithm☆282Updated 11 months ago
- Modern C++20 finite element method and shape optimization framework.☆50Updated this week
- Smoothed Particle Hydrodynamics Fluid Simulation☆57Updated 10 years ago
- Library for prototyping spline geometries of arbitrary dimensions and degrees, and IGA☆53Updated this week
- A simple, easily hackable C++ surface voxelizer (STL=>voxels)☆177Updated 3 years ago
- Simple C++ implementation of the (manifold) dual marching cubes algorithm from Gregory M. Nielson☆175Updated 5 years ago
- A library to handle the *.meshb file format.☆41Updated 3 weeks ago
- One header C++ library to load ascii and binary stl ('stereolithography') geometry files☆127Updated last year
- This is a clone of "A Quality Tetrahedral Mesh Generator and a 3D Delaunay Triangulator" tetgen; Official website:☆192Updated 5 months ago