brycedrennan / imaginairy-normal-map
Easily create normal maps from images
☆20Updated last year
Related projects ⓘ
Alternatives and complementary repositories for imaginairy-normal-map
- Free 2D, 3D and 4D blue noise textures from the Moments in Graphics blog☆104Updated 5 years ago
- WebGL implementation of Doom 3's glare☆23Updated last year
- Vertex Animation Texture Tool☆31Updated last year
- LUT shader for day night transition in Blender 3D☆24Updated last year
- PNG versions of Bayer matrix for ordered dithering, plus the python used to generate them.☆86Updated 7 years ago
- pack/merge textures into image channels.☆101Updated 11 months ago
- Fast 3d/4d divergence-free noise for shaders.☆41Updated last year
- ☆80Updated last year
- Analyze and convert normal textures☆100Updated 8 months ago
- VFX examples making use of the mesh-to-sdf real-time SDF generator☆56Updated last year
- ☆108Updated last month
- A 2D implementation of Radiance Cascades by Alexander Sannikov.☆52Updated 6 months ago
- My Page Repo☆27Updated 2 years ago
- SSGI shader for Godot☆36Updated 6 years ago
- A simple 2D implementation of Radiance Cascades by Alexander Sannikov in Unity☆53Updated 3 months ago
- A 2D SDF texture generator☆119Updated last year
- Noise generator utility.☆94Updated 3 years ago
- Allows users to configure exportable packages from objects within a blender file, which can be exported to .FBX with a single click.☆47Updated 2 years ago
- Material function for UE4 4.25+☆41Updated 3 years ago
- ☆44Updated 11 months ago
- Demo 2D implementation of radiance cascade global illumination in Unity.☆48Updated 4 months ago
- ☆44Updated 2 months ago
- my atmosphere shader☆16Updated 2 years ago
- Various Photoshop scripts, related to creating realtime visual effects for games☆30Updated last year
- A collection of tone mappers for the display of 3D graphics☆61Updated 5 months ago
- A NPR shader for toon / anime characters designed to work in Blender, Unity and VRChat.☆13Updated 9 months ago
- 2D Global Illumination GLSL ES☆26Updated 2 years ago
- Make complex Ray Marching SDF objects using nodes with the Material Maker editor and this library☆67Updated last year
- Proof of concept: compiling material nodes into GLSL shaders☆42Updated 4 years ago
- Real-time global illumination using screen-space information for Unity HDRP☆63Updated 3 weeks ago