Fidifis / TextureMerge
pack/merge textures into image channels.
☆107Updated last year
Alternatives and similar repositories for TextureMerge:
Users that are interested in TextureMerge are comparing it to the libraries listed below
- software to pack textures into image RGBA channels☆27Updated 2 years ago
- Material function for UE4 4.25+☆41Updated 3 years ago
- ☆48Updated last year
- Unreal Engine implementation of the fake volumetric glow / flare effect from Doom 3 (FlareDeform).☆89Updated 11 months ago
- Create a Shadow Threshold Map by interpolating SDF☆63Updated 3 months ago
- ☆79Updated 6 years ago
- Vertex Animation Texture Tool☆32Updated last year
- ☆113Updated 3 months ago
- Public page for my fork of UnrealEngine 5 where I build cel shading and an outline shader directly into the engine's rendering for perfor…☆81Updated 5 months ago
- Tools for generating SDF from textures in Unreal Engine☆64Updated 10 months ago
- Blender 3D scripts for storing vertex data for use in a vertex shader.☆258Updated 11 months ago
- LUT shader for day night transition in Blender 3D☆25Updated last year
- C# and Python implementation of the "mip flooding" algorithm used in God of War. This algorithm was presented in the 2019 GDC talk and op…☆74Updated 5 months ago
- Reverse engineered UE4 shaders from Trials of Mana☆59Updated 4 years ago
- Unreal Engine 4 : Water Color Post Process☆86Updated 6 years ago
- Stylized Post Process for Unreal Engine 5☆160Updated last year
- Pivot Painter is a Blender addon to create a 3d model, that will use the Pivot Painter Tool's shaders in Unreal Engine 4☆159Updated 5 years ago
- ☆115Updated 2 weeks ago
- Easily create Unreal Engine 5 Master Materials☆87Updated last year
- Simple Blender 2.8x addon that copies a selected object's normals to its vertex colors. Useful for some shader tricks.☆37Updated 4 years ago
- Vertex animated texture for game engines based in Blender.☆44Updated last month
- Unofficial Blender Addon: FBX Bundle ported to blender 2.8☆87Updated 4 years ago
- Calculating shadow area based on the MVP matrices in Material and Niagara☆14Updated last year
- ☆105Updated last year
- ☆88Updated 2 months ago
- An implementation of HexTile tiling within Unreal Engine☆26Updated 2 years ago
- A raymarched aurora borealis effect for Unreal 4☆108Updated 4 years ago
- Many Tools for Game Asset Creation (Import/Export FBXs, Origin Aligment Tool, Renaming, Low-Poly Art workflow tools, etc.)☆309Updated this week
- AgX Tonemapping for Unity☆57Updated 4 months ago
- Mesh-Cutting/Restoring mechanics☆64Updated last month