blitzcode / ray-marching-distance-fields
Haskell and GLSL program containing my distance field / ray marching related experiments
☆35Updated 8 years ago
Related projects ⓘ
Alternatives and complementary repositories for ray-marching-distance-fields
- A strongly-typed, functional rendering/game engine☆26Updated 10 years ago
- Funslang is a pure functional shading language for graphics processors. It borrows heavily from ML and Haskell.☆41Updated 4 years ago
- Rendering course project at DTU☆33Updated 12 years ago
- Haskell package for representation, parsing, and pretty-printing of GLSL☆31Updated last year
- OpenGL-based rendering engine with embedded language that compiles to GLSL.☆76Updated 5 years ago
- Utility functions for working with OpenGL BufferObjects, GLSL shaders, and textures.☆40Updated 4 years ago
- Collection of algorithms in Computational Geometry.☆18Updated 7 years ago
- Dynamic network FRP with events and continuous values☆53Updated 4 years ago
- A Haskell ray tracer largely based on http://www.raytracegroundup.com/☆23Updated 4 years ago
- NanoVG Haskell bindings☆22Updated last year
- A highly-composable functional shader language for OpenGL and Vulkan. Parasol provides convenient, portable shade.☆18Updated 3 years ago
- Haskell bindings for Dear Imgui☆11Updated 4 years ago
- A drawing engine in Haskell☆140Updated 3 years ago
- A Real-Time Rendering framework written in Haskell☆53Updated 10 months ago
- OpenGL 3.3 Core Profile backend for LambdaCube 3D☆22Updated last year
- Tools for working with regular grids/graphs/lattices.☆106Updated 2 years ago
- First Haskell implementations of Fran/FRP☆32Updated 5 years ago
- LambdaCube 3D is a Haskell-like purely functional language for GPU. Try it out:☆86Updated last year
- Extensive collection of color spaces and color models☆58Updated last year
- An offline renderer written in Haskell featuring ray tracing and photon mapping☆25Updated 12 years ago
- music sequencer and generalized notation☆66Updated 7 months ago
- A nice Haskell graphics API. There's always room for jello.☆41Updated 6 years ago
- ☆53Updated 9 years ago
- DEPRECATED luminance-gl has been moved into https://github.com/phaazon/luminance-rs☆11Updated 5 years ago
- Modular softsynth☆62Updated 9 years ago
- A solid modeling language in Haskell.☆29Updated 12 years ago
- Ray Tracer in Haskell☆38Updated 4 years ago
- Quake 3 map viewer in Haskell using LambdaCube 3D☆68Updated last year
- Binding to WebGL for purescript.☆46Updated 6 years ago
- Purescript bindings for Threejs☆31Updated 5 years ago