Mokosha / Lambency
A Real-Time Rendering framework written in Haskell
☆53Updated last year
Alternatives and similar repositories for Lambency:
Users that are interested in Lambency are comparing it to the libraries listed below
- Utility functions for working with OpenGL BufferObjects, GLSL shaders, and textures.☆40Updated 4 years ago
- Haskell bindings to bgfx, a cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.☆32Updated 9 years ago
- OpenGL-based rendering engine with embedded language that compiles to GLSL.☆77Updated 5 years ago
- Continuously varying values, made easy :)☆40Updated 5 years ago
- Compact regions library for Haskell☆82Updated 6 months ago
- Haskell tool to generate expressions from types☆101Updated 7 years ago
- Hopefully verifiable code generation in GHC☆94Updated 7 years ago
- A drawing engine in Haskell☆142Updated 3 years ago
- Haskell bindings to GLFW☆72Updated 4 months ago
- Quake 3 map viewer in Haskell using GPipe☆31Updated 7 years ago
- A simple FRP library providing leak-free first-class streams.☆115Updated 8 years ago
- A Haskell API into HTML5 Canvas☆71Updated 2 weeks ago
- Haskell package for representation, parsing, and pretty-printing of GLSL☆31Updated last year
- Library to access the GPIO pins on a Raspberry Pi from Haskell.☆44Updated 9 months ago
- ☆74Updated 6 months ago
- ☆79Updated 6 months ago
- A very fast Haskell library for generating high quality pseudo-random numbers.☆55Updated last week
- Quake 3 map viewer written in Haskell☆34Updated 7 years ago
- Monad Transformers and Classes☆77Updated 5 years ago
- ☆41Updated 7 years ago
- Classic games recreated in netwire☆94Updated 7 years ago
- Dynamic linking and runtime evaluation of Haskell, and C, including dependency chasing and package resolution.☆53Updated last year
- LambdaCube 3D intermediate representation of 3D graphics pipelines. See:☆8Updated last year
- The theme for LD31 was "Entire Game on One Screen"☆29Updated 8 years ago
- Perform GPIO from Haskell☆21Updated 5 years ago
- Type-safe, type-level and stateless Haskell graphics framework☆109Updated 7 years ago
- An implementation of "Freer Monads, More Extensible Effects".☆65Updated 6 years ago
- Utrecht Haskell Compiler☆42Updated 12 years ago
- Fork of official GHC repository.☆44Updated 11 months ago
- Create command line interfaces with ease☆41Updated 2 years ago