blackberry / OpenALLinks
OpenAL is a cross-platform 3D audio API appropriate for use with gaming applications and many other types of audio applications
☆46Updated 12 years ago
Alternatives and similar repositories for OpenAL
Users that are interested in OpenAL are comparing it to the libraries listed below
Sorting:
- C/C++ Educational project of developing a low-level game based on Handmade Hero☆37Updated 9 years ago
- A Free, High-Quality, and Portable Font Engine☆71Updated last year
- 3D Audio Engine Based on Openal☆146Updated 3 years ago
- FreeType2 mirror + changes for Aseprite☆104Updated 6 months ago
- OpenVG 1.1☆33Updated 9 years ago
- Automated svn2git mirror of the Open Dynamics Engine (a.k.a. ODE) - link goes to upstream.☆20Updated 12 years ago
- mirror of upstream hg repo so we can use it as a git submodule☆48Updated 9 years ago
- Dependency packages for gameplay framework.☆51Updated 3 years ago
- freealut library for OpenAL - based on a svn2git mirror. Unmaintained but likely "complete"☆73Updated last year
- A minimal audio mixer for game-like projects☆63Updated 2 years ago
- Message oriented networking library using TCP transport.☆152Updated last month
- a game framework. warning: wip, dev, unstable, radiation hazard, defcon 3☆24Updated 10 years ago
- Crystal Space 3D repo☆59Updated 14 years ago
- mpg123 mirror☆23Updated 11 years ago
- a simple but powerful 3D render engine with OpenGL, OpenGL ES2 (iOS, android) backends. D3D11 backend is work in progress☆81Updated 11 years ago
- Irrlicht Demo Repository☆39Updated 2 years ago
- Mirror of AngelScript | C++-like scripting language with amazing features!☆48Updated 6 years ago
- A quick and simple UI for prototype and internal projects☆21Updated 5 years ago
- GLUS for OpenGL, OpenGL ES and OpenVG☆181Updated 8 years ago
- SVG parser, writer and helper functions☆44Updated 4 years ago
- Gincu -- a simple match three game, game engine, and game framework written in C++☆47Updated 7 years ago
- A 2D game w/ 3D lighting written on top of a small structured 2D game engine☆77Updated 9 years ago
- Cross-platform timer library☆83Updated 4 years ago
- C++ demo of Qt 5.9 and SDL 2 working together☆58Updated 4 years ago
- OpenGL ES 2.0 soft rendering pipeline implemented in C++.☆11Updated 6 years ago
- OpenGL Utility Toolkit☆110Updated 9 years ago
- Ogitor SceneBuilder, the WYSIWYG scene editing environment for OGRE☆107Updated 7 months ago
- Cross-platform game engine for mobile platforms☆32Updated 7 years ago
- SDL 2.0 Basics Tutorial☆62Updated 11 years ago
- Simple OpenGL Image Library with a CMake build style.☆64Updated 3 years ago