☆44Jun 30, 2016Updated 10 years ago
Alternatives and similar repositories for haskell-OpenGL-examples
Users that are interested in haskell-OpenGL-examples are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- GLFW-b demo☆23Oct 4, 2018Updated 8 years ago
- an attempt to create a concise modern Haskell OpenGL boilerplate with basic IO☆153May 19, 2024Updated 2 years ago
- ☆17Dec 20, 2013Updated 12 years ago
- B1 is stock chart viewer written in Haskell using the OpenGL, GLFW, and FTGL bindings.☆53Jul 10, 2017Updated 9 years ago
- A Haskell arrowized FRP library for GUIs☆20Apr 16, 2020Updated 6 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- Utility functions for working with OpenGL BufferObjects, GLSL shaders, and textures.☆41Jun 17, 2020Updated 6 years ago
- A webpack loader for Haskell (!)☆15Feb 23, 2015Updated 11 years ago
- OpenGL NeHe tutorials converted to Haskell☆36Jul 11, 2013Updated 13 years ago
- Awk for Hoodlums☆35Aug 23, 2013Updated 13 years ago
- 2D ship-to-ship combat☆13Jun 16, 2016Updated 10 years ago
- A haskell email client☆10Jul 20, 2016Updated 10 years ago
- skeleton ghc/ghcjs project using nix, stack, cabal, reflex-platform, intero☆21Nov 12, 2016Updated 9 years ago
- An implementation of the Haskell ByteString library using the Fiat system from MIT☆34Apr 4, 2022Updated 4 years ago
- A Real-Time Rendering framework written in Haskell☆53Jan 12, 2024Updated 2 years ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- QuasiQuoter for GHCJS JavaScript FFI☆20Jul 1, 2016Updated 10 years ago
- ☆21May 22, 2026Updated 5 months ago
- Haskell bindings to GLUT☆61Jul 24, 2025Updated last year
- A Haskell library for compile-time checked literal values, via QuasiQuoters.☆13Sep 20, 2021Updated 5 years ago
- A Haskell implementation of distributed hash tables with two-phase commit.☆10Dec 9, 2016Updated 9 years ago
- A more progressive alternative to the "base" package☆28Jan 28, 2026Updated 9 months ago
- GHCJS example code☆18Aug 15, 2016Updated 10 years ago
- Some examples of using the Haskell vulkan package☆15Apr 18, 2020Updated 6 years ago
- A strongly-typed, functional rendering/game engine☆26Sep 3, 2014Updated 12 years ago
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- Expands type synonyms in Template Haskell ASTs☆11Jan 10, 2026Updated 9 months ago
- Complete raw OpenGL bindings for Haskell☆96Jan 20, 2026Updated 9 months ago
- Quake 3 map viewer written in Haskell☆35Apr 18, 2017Updated 9 years ago
- FLAW is an experimental game engine in Haskell☆48Jan 13, 2025Updated last year
- ☆21Oct 23, 2016Updated 10 years ago
- Add missing imports.☆31Sep 17, 2014Updated 12 years ago
- OpenGL-based rendering engine with embedded language that compiles to GLSL.☆77Oct 9, 2019Updated 7 years ago
- Demoscene: Lambda Team☆20Jun 18, 2019Updated 7 years ago
- Low-level Haskell bindings to GLFW☆16Jul 8, 2026Updated 3 months ago
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- Haskell implementation of a nix binary cache and client.☆13Jan 4, 2018Updated 8 years ago
- Integration of the Warp webserver with Let's Encrypt☆19Mar 7, 2017Updated 9 years ago
- Classic games recreated in netwire☆94Feb 7, 2017Updated 9 years ago
- FRP tetris in Haskell with Netwire.☆19Sep 28, 2014Updated 12 years ago
- A servant client written for GHCJS☆12Dec 6, 2016Updated 9 years ago
- Interpreter for GHC Haskell☆22Nov 9, 2019Updated 6 years ago
- An extensible dead-man's switch system☆25Jul 31, 2016Updated 10 years ago