karl-zylinski / odin-raylib-hot-reload-game-templateLinks
An Odin + Raylib game template with Hot Reloading pre-setup
☆440Updated last month
Alternatives and similar repositories for odin-raylib-hot-reload-game-template
Users that are interested in odin-raylib-hot-reload-game-template are comparing it to the libraries listed below
Sorting:
- Odin bindings for the sokol headers (https://github.com/floooh/sokol)☆192Updated last week
- Examples of idiomatic Odin code☆458Updated 2 weeks ago
- A collection of awesome Odin libraries, bindings, software and resources 🧙♂️☆662Updated 3 weeks ago
- Generate Odin bindings for C libraries☆151Updated last month
- Make games using Odin + Raylib that work in the browser☆94Updated 2 months ago
- Odin bindings Steamworks API. Steamworks is a free suite of tools available to any developer to use in their game or software on Steam.☆96Updated 9 months ago
- Simple job scheduler for Odin☆100Updated 3 months ago
- Language server for Odin☆730Updated this week
- A HTTP/1.1 client/server implementation for Odin.☆260Updated this week
- Tracy profiler bindings/wrapper for the Odin programming language☆112Updated last year
- A gradual guide to discover and learn the Jai programming language☆423Updated last year
- Odin Support plugin for JetBrains IDEs☆108Updated 3 weeks ago
- Atlas builder for Odin games with aseprite file format support☆61Updated 2 months ago
- A collection of static datastructures for Odin☆91Updated 3 months ago
- A blueprint for creating games from scratch in Odin, without drowning in engine programming tech hell.☆206Updated 3 weeks ago
- Odin's collection of Raylib examples☆53Updated last week
- Godot toolkit for the Odin programming language☆88Updated last week
- ☆70Updated 2 months ago
- ooga booga☆240Updated 9 months ago
- Jai Language Server☆104Updated 2 weeks ago
- Delve is a framework for writing Games in Zig and Lua. For those who value being cross platform and keeping things simple.☆271Updated 3 months ago
- Odin ECS was built because I needed a way to dynamically add functionality to things in my game. I also just find entity component system…☆57Updated 7 months ago
- ☆41Updated 2 months ago
- Native Odin implementation of glTF2 loading file format as described by khronos: https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.htm…☆53Updated 4 months ago
- Idiomatic Zig bindings for raylib utilizing raylib_parser☆244Updated last year
- Odin + WASM = 💙☆109Updated 6 months ago
- Tutorials and Cheatsheet for Jai, written by its community☆380Updated 2 years ago
- Zig bindings for the sokol headers (https://github.com/floooh/sokol)☆541Updated last week
- ☆215Updated 2 years ago
- Chunk Miner is a small but complete game, in less than 3200 lines of Odin code.☆56Updated 4 months ago