alters-mit / clatter
A C# library that can synthesize plausible sounds from physics-driven events
☆15Updated last year
Alternatives and similar repositories for clatter:
Users that are interested in clatter are comparing it to the libraries listed below
- This repository contains low-level bindings for RenderDoc used in Evergine.☆21Updated this week
- Provides a .NET library, a tool executable and an integration of shaderc compiler into MSBuild for compiling all your GLSL/HLSL files to …☆26Updated 8 months ago
- ☆17Updated 2 years ago
- A bitstream that offers (de)serialization in binary format☆11Updated 3 years ago
- Single class file drag and drop support for Unity on Windows☆10Updated 7 years ago
- Xenko CEDEC 2015 demo (by Silicon Studio)☆16Updated last year
- aot mock source generator☆10Updated 2 years ago
- ☆16Updated 3 weeks ago
- .NET implementation of modified QuadTree, perform faster range searches from very large number of multi-dimensional coordinates in the po…☆38Updated 7 months ago
- VoltRpc - An RPC library which is designed to be both simple to use and fast.☆13Updated 4 months ago
- A modularised, multi-threaded C# game engine based on the Entity Component System architecture. Uses OpenGL for rendering and contains ma…☆12Updated 9 months ago
- JIT codegen inspector for Unity☆19Updated 6 months ago
- A custom Roslyn compiler that allows access to internals/privates in other assemblies. Say "Open, Sesame!"☆32Updated 3 years ago
- C# ECS Benchmarks☆25Updated last month
- A collection of hand optimized SIMD versions of common array algorithms for Unity.☆14Updated 2 years ago
- A library using ComputeSharp to ray trace render scenes in C#☆15Updated last year
- Unsafe IO Library for Unity NativeArray<T>☆28Updated 5 years ago
- A Weak Event Pattern Implementation for .Net Core/Standard☆10Updated 5 years ago
- This is a library for .NET that allows you to invoke an external process, and expose its output as an async stream in C# 8.0.☆24Updated 7 months ago
- Simple, modern, code-only C# game engine!☆20Updated 3 months ago
- C# version for the The One Billion Row Challenge☆31Updated 11 months ago
- A long, slow road to an out of core renderer for Unity DOTS☆7Updated 4 years ago
- Blazing fast collection implementation in unmanaged heap written in modern C#, useful for buffers you have to pass the pointer to native …☆18Updated 2 years ago
- Playing around to make a high-performance prefix tree implementation in C#☆17Updated last year
- A collection of lockless, concurrent queues☆12Updated 3 years ago
- Comparing C# ECS☆16Updated 2 weeks ago
- Unity plugin which allows running Avalonia on Unity☆43Updated 4 years ago
- The project provides a helper class for detection and notification about lost unreliable packets.☆13Updated 5 years ago
- This library provides fast, lightweight and low-level memory allocators for .NET (e.g TLSF)☆38Updated 6 months ago
- A C# library for creating long-running tasks and background workers.☆22Updated 7 months ago