SDL3 ported to the Zig build system.
☆33Jan 15, 2026Updated 2 months ago
Alternatives and similar repositories for SDL3
Users that are interested in SDL3 are comparing it to the libraries listed below
Sorting:
- Purpose-built DAFSA for named character reference matching during HTML tokenization☆13Jul 19, 2025Updated 8 months ago
- Steamwork bindings for Zig☆27Nov 19, 2025Updated 4 months ago
- Embed directory trees in your Zig binaries☆26Jul 28, 2025Updated 7 months ago
- A fork of freetype packaged for the Zig build system☆12Dec 30, 2024Updated last year
- parse device tree blobs☆16Aug 28, 2025Updated 6 months ago
- A terminal graphics engine for rendering, effects, and animation. Built for games, engines, and visual frameworks.☆81Jan 1, 2026Updated 2 months ago
- [WIP] Determine if text is about the Rust game or Rust programming language☆13Aug 14, 2021Updated 4 years ago
- Boost Libraries using build.zig☆20Feb 8, 2026Updated last month
- Zig library for loading, generating, processing and optimising triangle meshes.☆24Feb 12, 2026Updated last month
- Zig bindings and build package for stb_image, stb_image_resize and stb_image_write☆26Dec 9, 2025Updated 3 months ago
- A no-brainer solution to turning your Obsidian PKM into a Zola site. Forked and continued by Yarden☆15Dec 11, 2024Updated last year
- Performance markers for Tracy Frame Profiler in Zig.☆30Jan 4, 2026Updated 2 months ago
- ☆13Feb 9, 2023Updated 3 years ago
- Ecsact tools bundled into an installable SDK☆12Mar 10, 2026Updated last week
- SDL ported to the Zig build system☆388Mar 9, 2026Updated last week
- Getting Started with Jujutsu☆14May 7, 2025Updated 10 months ago
- Bazel rules for interacting with bazel build artifacts and bringing them into your workspace☆10Jul 24, 2024Updated last year
- A Bazel language server prototype☆10Feb 10, 2022Updated 4 years ago
- Common easing and interpolation functions for game development.☆58Dec 15, 2025Updated 3 months ago
- monochrome neovim themes☆44Mar 9, 2026Updated last week
- zig language maven plugin☆13Sep 2, 2021Updated 4 years ago
- automating the zig release process☆11Nov 19, 2025Updated 4 months ago
- An example LSP implementation in Zig☆16Feb 15, 2024Updated 2 years ago
- ☆10Jul 2, 2024Updated last year
- [WIP] A pure-Zig TLS 1.3 client implementation.☆14Nov 2, 2022Updated 3 years ago
- SDL3 examples in odin☆14Feb 19, 2026Updated last month
- Bevy plugin for 2D Screen Space Lightmaps☆18Jan 14, 2026Updated 2 months ago
- Basic fixed point implementation in Zig.☆36Jun 2, 2025Updated 9 months ago
- zlib with the build system replaced by zig☆15Apr 17, 2024Updated last year
- Sum the time-tracking "/spend" commands of commit messages.☆15Apr 6, 2024Updated last year
- base32 encoding/decoding for ziglang☆16Dec 24, 2025Updated 2 months ago
- An ECS API for Zig!☆35Nov 30, 2025Updated 3 months ago
- A project to bring the Zig Programming Language to the Sony PlayStation Portable!☆114Updated this week
- wgpu-native | Nim Wrapper☆11Jan 22, 2026Updated last month
- Markdown parser for Zig☆14Nov 23, 2020Updated 5 years ago
- 3d model for Ziggy the Ziguana☆15Feb 18, 2022Updated 4 years ago
- Build and use Rust libraries from Zig☆54Nov 5, 2025Updated 4 months ago
- Jai bindings for SDL3☆21Sep 22, 2025Updated 5 months ago
- Zig build package and bindings for https://github.com/ocornut/imgui and optional extras.☆116Mar 8, 2026Updated last week