L-Briand / raylib-zig-bindingsLinks
One to one translation of raylib.h, rlgl.h, rcamera.h and raygui.h files in zig. Build tools to compile raylib from source with simple zon dependency.
☆14Updated last year
Alternatives and similar repositories for raylib-zig-bindings
Users that are interested in raylib-zig-bindings are comparing it to the libraries listed below
Sorting:
- ☆150Updated this week
- ☆70Updated 2 years ago
- A glTF parser for Zig codebase.☆89Updated 2 months ago
- Open Asset Importer Library built with Zig☆23Updated last month
- Bindings to WGPU Native in the Odin programming language☆41Updated 2 months ago
- DarknessFX Zig templates, projects, programs, libs and tools.☆46Updated last month
- Box2D 3.0 bindings for Odin language☆21Updated last year
- OS-native file dialogs on Linux, macOS and Windows☆61Updated 4 months ago
- simple triangle displayed using vulkan, xcb, and zig☆130Updated last year
- A zig wrapper for csfml☆63Updated 7 months ago
- Lua exporter for odin, made in odin☆36Updated 2 years ago
- OpenGL binding generator based on the opengl registry☆120Updated 5 months ago
- ☆52Updated 3 years ago
- A game engine written in zig☆35Updated last month
- A fast and simple zig native ECS.☆37Updated 8 months ago
- Mach engine examples☆83Updated last year
- Zig-based framework for creating game tools and helper apps☆133Updated 3 years ago
- ☆12Updated 2 years ago
- Adding single header files in zig programs☆10Updated 3 years ago
- A Breakout-clone written in Zig☆42Updated 4 months ago
- Sample to use sokol-zig bindings with Dear ImGui☆60Updated 3 weeks ago
- A program that displays glTF files using Vulkan, written in Zig.☆33Updated last year
- Simple, fast, easy to get started mid-level game engine written in Zig☆31Updated 4 years ago
- Self-contained realtime graphical application engine with a simplistic design philosophy.☆73Updated last year
- Odin binding for Dear ImGui☆62Updated 2 years ago
- Steamwork bindings for Zig☆26Updated last month
- A zig based Imgui Application framework☆117Updated 10 months ago
- Valhalla is a graphics engine designed for rendering 3D scenes with a focus on non-photorealistic rendering techniques. It aims to serve …☆49Updated last month
- A backbone for text editors. No rendering, no input, but everything else.☆53Updated last year
- Toying with vulkan and zig☆58Updated 4 months ago