akasaki1211 / AkBoneDynamicsLinks
Simple bone dynamics for Unity. (Experimental Project)
☆10Updated last year
Alternatives and similar repositories for AkBoneDynamics
Users that are interested in AkBoneDynamics are comparing it to the libraries listed below
Sorting:
- Free version of Hekky's Shaders☆42Updated last year
- A shader for Unity providing cel-shading. (Forward rendering)☆45Updated last month
- Making SDFs cast shadows and write depth in Unity☆24Updated 3 years ago
- A complete reimplementation of the mesh combination and generation process done by static batching. Spatially sorts renderers in each com…☆51Updated 3 months ago
- Better lightmap packing for Unity☆53Updated 3 months ago
- Unity Editor script to make changing materials on an object & its children much quicker.☆12Updated last year
- Unity Editor extension for importing FBX models from Unity into Blender using Python expressions☆44Updated 4 months ago
- VRMアバターの表情をTimelineで制御するスクリプト☆12Updated 2 years ago
- A unity editor script for taking screenshots in the editor.☆42Updated 7 months ago
- Make Unity prettier ✨ A free, open-source, and redistributable post-processing stack for Unity and VRChat. 🌈☆58Updated 3 months ago
- ☆22Updated 5 months ago
- Avatar Encryption System for VRChat☆24Updated 4 years ago
- ☆16Updated last year
- ACLS (older 1.0). Unity HLSL VR ready "Toony/PBR hybrid" avatar shader for VRCHAT and similar platforms. Built with game industry standar…☆33Updated last year
- Quick and non-destructive 3D Modeling in Unity Editor☆17Updated last year
- Unity tool to pack texture channels into a single texture.☆13Updated 4 years ago
- An open source Unity asset for generating curve-based meshes, such as fairy lights, garlands, wires and more☆37Updated 2 weeks ago
- A set of utilities for manually optimize/modify avatars within Unity☆40Updated 4 months ago
- Modification of the Unity builtin UI shader that fixes the edges of quads being visible on text characters☆21Updated 6 years ago
- 複数のブレンドシェイプを合成した新しいシェイプキーを追加し、新しいメッシュとして保存するUnityエディタ拡張です。Boothでも配布中👇☆34Updated last year
- A Standard Shader and Surface Shaders replacement for Unity for Built-In pipeline and forward rendering☆105Updated 4 months ago
- My adventures into improving Box Projected Specular Reflections!☆39Updated 10 months ago
- Keyframe Reduction for Unity AnimationClip☆71Updated last year
- Clustered lighting for the Unity Built-In Pipeline in VRChat.☆53Updated 6 months ago
- Audio detection with visemes in a fragment shader☆31Updated 4 years ago
- Visual node-based shader editor for Unity☆12Updated 2 years ago
- Inertial interpolation by muscle values. (Unity Humanoid)☆18Updated 2 years ago
- Implementation of PointPillars paper in Unity for VRChat☆18Updated 3 years ago
- Lighting library for toon shaders☆60Updated 3 years ago
- A Unity script which transforms the histogram of textures to be gaussian for the purpose of variance-preserving blending as described by …☆31Updated 4 years ago