Library for handling textures from Nintendo platforms (Wii U, for now)
☆10Mar 11, 2026Updated 7 months ago
Alternatives and similar repositories for ninTexUtils
Users that are interested in ninTexUtils are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Decompilation of the Mii library for Nintendo Wii.☆19Sep 14, 2026Updated last month
- BFSAR (Binary caFe Sound ARchive) editor written in C++☆23Jun 1, 2026Updated 5 months ago
- Headers for custom code in and decompilation of New Super Mario Bros. U.☆10Oct 6, 2026Updated last month
- Wii U Face Library☆28Mar 12, 2026Updated 7 months ago
- A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.☆12Aug 26, 2026Updated 2 months ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- Project moved to https://github.com/aboood40091/NSMBU-Haxx-Rewrite☆19Jun 3, 2023Updated 3 years ago
- Decompilation of New Super Mario Bros. U v1.3.0 US.☆49Oct 6, 2026Updated last month
- A complete rewrite of Miyamoto! Level Editor, with all-new features.☆13Aug 17, 2026Updated 2 months ago
- Bugfixes for New Super Mario Bros. Wii☆12Sep 1, 2026Updated 2 months ago
- A WIP 3D Land stage editor.☆22Updated this week
- A framework for easier game development on Wii U and Windows PC, as well as homebrew development on Wii U.☆43Aug 8, 2026Updated 3 months ago
- Decompilation of agl, a C++ library for first-party Nintendo games that is used for graphics, lighting and parameter utils (AAMP)☆48Oct 27, 2026Updated 2 weeks ago
- Wii U stack trace capture plugin for profiling with https://github.com/brendangregg/FlameGraph☆11Feb 16, 2025Updated last year
- ☆19Aug 30, 2026Updated 2 months ago
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting for WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Deploy in minutes on Cloudways by DigitalOcean.
- Decompilation of the Eft library from NintendoWare for Cafe (Wii U)☆13Jan 15, 2022Updated 4 years ago
- Source code for the cancelled Newer Super Mario Bros. U mod☆13Updated this week
- Byte-exact C/C++ Yaz0 compression.☆15Aug 22, 2026Updated 2 months ago
- Documentation of New Super Mario Bros. 2 headers, stripped from SMBNext. Is continuously updated.☆20Oct 16, 2026Updated 3 weeks ago
- Decompilation of the engine and libraries developed by Nintendo EAD (now EPD).☆54Oct 30, 2026Updated last week
- C++ headers, linker symbols, and loader for writing and injecting code into Super Mario Galaxy 2.☆15Oct 28, 2026Updated last week
- ☆43Apr 19, 2026Updated 6 months ago
- ☆17Jul 2, 2024Updated 2 years ago
- Nintendo parameter archive (AAMP) library and converters☆10Jul 7, 2024Updated 2 years ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- A board editor for MPSA and possibly older games in the future.☆13Dec 19, 2024Updated last year
- Mirror of https://codeberg.org/fruityloops1/LibHakkun☆35Updated this week
- A platform for New Super Mario Bros. U code mods.☆34Sep 14, 2026Updated last month
- ☆11Apr 19, 2026Updated 6 months ago
- Partial extractor for files from Nintendo/WiiU .bfres files used in Pikmin, Wind Waker, Mario Kart and more.☆33Mar 3, 2022Updated 4 years ago
- ☆31Nov 2, 2026Updated last week
- A library for rendering Nintendo's BMD and BDL model formats using OpenGL.☆11Dec 10, 2025Updated 11 months ago
- Decompilation of New Super Mario Bros. U v1.3.0 US. (Mirror)☆13Oct 18, 2026Updated 3 weeks ago
- File format documentation for Wii U and Switch games☆111Updated this week
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- Let's make a rad Wii-U demo☆12Apr 14, 2024Updated 2 years ago
- Decompilation of the EventFlow (evfl) library☆17Updated this week
- Splatoon 3/Raiders Player Viewer & Model Viewer, accurately reproducing the game’s rendering & player parts☆48Oct 28, 2026Updated last week
- A program to preview various materials and shaders in games.☆64Apr 12, 2023Updated 3 years ago
- A tool to convert between the BFSTM, BCSTM, BFSTP, BFWAV, and BCWAV formats☆20Jul 23, 2024Updated 2 years ago
- A work-in-progress matching decompilation of Wii Sports☆184Oct 25, 2026Updated 2 weeks ago
- Download full episodes directly from Nickelodeon's servers☆10Nov 27, 2020Updated 5 years ago
Are these results useful?