Nintendo Switch code modification framework
☆29Apr 26, 2026Updated last week
Alternatives and similar repositories for LibHakkun
Users that are interested in LibHakkun are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- A library for handling both bfsha and bnsh shader binaries capable of loading and saving.☆10Mar 3, 2026Updated last month
- A Starlight fork example for Super Mario Odyssey v1.0.0.☆12Nov 13, 2020Updated 5 years ago
- ☆14Apr 8, 2025Updated last year
- WIP reproduction of Nintendo's XLink library found in Splatoon 2☆12Jun 15, 2025Updated 10 months ago
- A framework for injecting C/C++ code into Nintendo Switch applications/applet/sysmodules.☆147May 31, 2025Updated 11 months ago
- Managed Database hosting by DigitalOcean • AdPostgreSQL, MySQL, MongoDB, Kafka, Valkey, and OpenSearch available. Automatically scale up storage and focus on building your apps.
- A Phive converter that can convert .bphsh files into .obj + material info json and vice versa.☆10Mar 4, 2026Updated last month
- ☆25Updated this week
- A reworked version of NintenTools.Bfres with Wii U and Switch support and many various improvements/features.☆32Mar 28, 2026Updated last month
- A library for loading and saving particle effect files☆11Dec 8, 2024Updated last year
- AINB File Viewer☆11Nov 5, 2023Updated 2 years ago
- Collection of tools/data used for reverse engineering Nintendo Switch sysmodules with Ghidra☆18Oct 14, 2024Updated last year
- ☆15Dec 7, 2023Updated 2 years ago
- Horribly incomplete C#-based Switch game modding framework☆16Apr 11, 2022Updated 4 years ago
- A command-line tool for Project SEKAI (プロセカ) to download, encrypt, and decrypt the game's assets.☆27Mar 18, 2026Updated last month
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- A WIP disassember and decompiler written in modern C++ with the goal to do as much work during compile time as possible☆20Mar 1, 2023Updated 3 years ago
- A tool/library to decrypt/decode/encode/encrypt Splatoon 3 amiibo app areas☆12Jan 8, 2023Updated 3 years ago
- ☆16Nov 30, 2024Updated last year
- Decompilation of Super Mario Odyssey for all versions.☆299Apr 25, 2026Updated last week
- Splatoon 3 BCAT decryptor☆21Aug 27, 2022Updated 3 years ago
- Event flow editor for Breath of the Wild☆34Aug 3, 2025Updated 8 months ago
- Archive of Splatoon FesData☆34Jan 22, 2026Updated 3 months ago
- IDA Pro loader for the Nintendo Switch secure monitor☆27Sep 22, 2020Updated 5 years ago
- Decompilation of sead: the standard C++ library for first-party Nintendo games☆225Updated this week
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- A framework for easier game development on Wii U and Windows PC, as well as homebrew development on Wii U.☆41Mar 11, 2026Updated last month
- A Mario Odyssey tool built off Dear ImGui for developers, level builders, glitch hunters, and everyone in-between☆87Jul 7, 2024Updated last year
- Simple Python scripts for converting between the AINB format found in recent Nintendo EPD games and JSON/YAML☆14Aug 26, 2025Updated 8 months ago
- Nintendo Switch Network mitm sysmodule☆38Apr 7, 2026Updated 3 weeks ago
- Super Mario Bros. 3 2 player game, simultaneously☆13Apr 20, 2019Updated 7 years ago
- Extract textures and meshes from Nintendo's Mii rendering library☆36Sep 3, 2024Updated last year
- Decompilation of agl, a C++ library for first-party Nintendo games that is used for graphics, lighting and parameter utils (AAMP)☆42Updated this week
- Sinum is used to redirect requests from a target URL, such as ol.epicgames.com, to another server, like api.novafn.dev.☆52Feb 6, 2026Updated 2 months ago
- A crate providing hardware access to Nvidia Tegra X1 SoCs☆13Jun 14, 2022Updated 3 years ago
- Serverless GPU API endpoints on Runpod - Get Bonus Credits • AdSkip the infrastructure headaches. Auto-scaling, pay-as-you-go, no-ops approach lets you focus on innovating your application.
- Chocolate Doom inspired Blood port (heavily WIP)☆20May 1, 2025Updated last year
- Encoder for EA MicroTalk, a speech codec based on multi-pulse linear prediction used in various EA games. This encoder uses least squares…☆15Sep 8, 2018Updated 7 years ago
- Duke Nukem 64 decompilation (heavily WIP)☆15Aug 4, 2025Updated 8 months ago
- ☆21Mar 5, 2026Updated last month
- Mod manager for the Paper Mario decompilation☆22Mar 15, 2024Updated 2 years ago
- Mac/Linux/Win32下可用的offzip工具☆16Jul 12, 2013Updated 12 years ago
- An organized archive of old Fortnite builds for the Nintendo Switch.☆14Aug 28, 2023Updated 2 years ago