abhishekp314 / XCFrameworkEngineLinks
XCFramework is a cross platform Game engine written in C++ with DirectX12, DirectX11 and OpenGL at it's core for win32 platform. It also provides support for Xbox One and PS4.
☆13Updated 8 years ago
Alternatives and similar repositories for XCFrameworkEngine
Users that are interested in XCFrameworkEngine are comparing it to the libraries listed below
Sorting:
- Real-time global illumination☆115Updated 9 years ago
- Master's thesis implementing real-time global illumination method.☆156Updated 7 years ago
- Cross-platform OpenGL demos☆167Updated 2 years ago
- ✖🌱 A DirectX 12 starter repo that you could use to get the ball rolling.☆145Updated 3 years ago
- AMD Forward+ sample based on DirectX 11☆140Updated 8 years ago
- LibVT is a library implementing "virtual texturing".☆119Updated 9 years ago
- Experimental Physically Based Renderer☆91Updated 5 years ago
- Deferred Vulkan rendering playground using Crytek's Sponza scene☆184Updated 6 years ago
- Clustered forward rendering demo with Vulkan☆57Updated 7 years ago
- A framework for learning DirectX12 and demonstrate graphics techniques☆73Updated 4 years ago
- AMD GPU particles sample based on DirectX 11☆115Updated 8 years ago
- A mixed reality testing environment for real-time global illumination algorithms☆238Updated 8 years ago
- Outdoor Light Scattering Sample☆243Updated 8 years ago
- Horizon Based Ambient Occlusion☆118Updated 9 years ago
- Checkerboard Rendering and Dynamic Resolution Rendering in the DX12 MiniEngine☆180Updated 2 years ago
- DirectX 11 Renderer written in C++11☆288Updated 4 years ago
- A simple Vulkan-based renderer for my master thesis on real-time transparency☆97Updated 8 years ago
- Hieroglyph 3 Rendering Engine☆49Updated 8 years ago
- My hobby project of learning graphics programming☆126Updated 2 years ago
- A deferred shading implementation with DirectX 12☆36Updated 9 years ago
- DirectX 12 Rendering Engine☆31Updated 2 years ago
- ☆26Updated 6 years ago
- Physically Based Software Renderer☆113Updated 5 years ago
- XUSG, XU's supreme graphics lib, is a handy wrapper currently for DirectX 12. It can be a good reference for designing your own DX12 wrap…☆123Updated this week
- Adaptive Screen Space Ambient Occlusion☆250Updated 2 years ago
- Public repository for my GDC 2019 presentation "Breaking Down Barriers"☆128Updated 6 years ago
- Realtime GPU Raytracer (DXR)☆11Updated 4 years ago
- Code for tutorials posted on my blog.☆266Updated last year
- GLSL implementation of the Percentage-Closer Soft Shadows technique☆79Updated last year
- DirectX 11 Tutorials☆145Updated 2 years ago