ZodiusInfuser / TrueWalkSimulator
TrueWalk is a motion planning and gait generation system for controlling virtual and real-world multi-legged robots. This repository is for the Unity simulator version, that can also control tethered robots over serial.
☆51Updated 5 years ago
Alternatives and similar repositories for TrueWalkSimulator:
Users that are interested in TrueWalkSimulator are comparing it to the libraries listed below
- I built the Unity3d project with meuse.co.jp code.☆39Updated 7 years ago
- Braccio robotic arm simulator with IK (inverse kinematics) and controller via Serial in Unity.☆67Updated 7 years ago
- This repository has migrated to Unity-Technologies/VHACD☆69Updated 3 years ago
- Robotic Arm Immersive Kinetics in Unity for the Mixed-Reality Robot Teleoperation system.☆17Updated 3 years ago
- IK Solver using Cyclic Coordinate Descent on Unity☆39Updated 5 years ago
- An example of VR application to teleoperate robotic swarms☆14Updated 6 years ago
- AGX Dynamics Unity 3D plugin☆77Updated last week
- Use of forward and inverse kinematics using CCD and Jacobian methods. Oriented for people willing to learn IK theory.☆12Updated 5 years ago
- Port of Chrono Works 4.0 physics engine to Unity3D.☆10Updated 2 years ago
- Démonstration des animations en cinématique inverse (Inverse Kinematics ou IK) du moteur de jeu Unity et développement de mon système d'I…☆15Updated 4 years ago
- A small project showing off the Inverse dynamics available in Unity☆103Updated 2 years ago
- KD-tree and obstacle avoidance implementation in C#☆55Updated 4 years ago
- This project is a Unity (C#) implementation of various versions of the sampling-based path search algorithm 'Rapidly-exploring random tre…☆32Updated 4 years ago
- Soft Walks: Real-Time, Two-Ways Interaction between a Character and Loose Grounds - 2021 - Eurographics (short)☆47Updated 2 years ago
- A set of helper scripts to procedurally generate 3D meshes.☆54Updated 9 years ago
- An open source implementation of a vehicle controller using Unity's ECS.☆15Updated 6 years ago
- Runtime mesh importer for Unity using AssimpNet☆72Updated 3 years ago
- Procedural builder for some basic primitives in Unity☆25Updated 3 years ago
- Demonstration project of funnel algorithm in 3D with unity.☆26Updated 7 years ago
- Multithreaded C++ plugin to do DC in Unity☆24Updated 7 years ago
- A prototype for a physically based quadcopter controller with an autopilot in Unity3D☆38Updated last year
- Runtime mesh import example for Unity☆30Updated 4 years ago
- Basic PTG for Minecraft-like worlds☆14Updated 7 years ago
- An Efficient Probabilistic 3D Mapping Framework Based on Octrees. A Unity C# port of the original C++ implementation.☆25Updated 6 years ago
- C# port of the Cylcone physics engine☆53Updated 3 years ago
- Raymarching in Unity using the job system☆36Updated 5 years ago
- Custom Editor script for Unity 5 LineRenderer component☆18Updated 6 years ago
- Experimenting with Finite Element Methods in Unity☆15Updated 6 years ago
- Simple Airport Scene☆58Updated 2 years ago
- Cloud Shader for Unity3D High Definition Rendering Pipeline☆17Updated 4 years ago