一个简单的帧同步基础,包含定点数学库,基于四叉树的多边形的碰撞检测以及射线检测
☆99Jul 7, 2019Updated 6 years ago
Alternatives and similar repositories for LockstepFundation
Users that are interested in LockstepFundation are comparing it to the libraries listed below
Sorting:
- 这是一个帧同步的插件,具有确定性物理引擎,定点函数库,碰撞检测,高度封装,跟unity函数库保持高度一致。☆541Jun 18, 2019Updated 6 years ago
- 【帧同步】游戏客户端 实现底层2D物理碰撞检测 四叉树空间分割 帧同步逻辑☆83Apr 23, 2019Updated 6 years ago
- 帧同步demo,包含了服务器和客户端,实现了LockStep和乐观帧同步两种模式☆98Aug 18, 2018Updated 7 years ago
- ☆192Feb 24, 2024Updated 2 years ago
- A deterministic collision lib for lockstep☆96Sep 9, 2019Updated 6 years ago
- A lockstep ARPG demo for LockstepEngine☆151Sep 8, 2019Updated 6 years ago
- A lockstep solution include lots of deterministic library (Math,Collision,Navmesh,BehaviorTree,Serialization ...)☆939Mar 23, 2020Updated 5 years ago
- 这是一个相机投影矩阵的演示案例☆18Mar 22, 2024Updated last year
- 一个非常简单的用ECS+PB+KCP实现的帧同步Demo,支持多客户端和服务器通信。☆15Feb 19, 2019Updated 7 years ago
- 确定性版本的Box2DSharp。Deterministic version for Box2DSharp☆94Dec 5, 2024Updated last year
- unity帧同步游戏极简框架-客户端☆574Sep 1, 2018Updated 7 years ago
- 自定义文件头部加密和解密工具.☆32Mar 21, 2025Updated 11 months ago
- 帧同步demo(unity)☆58Feb 28, 2025Updated last year
- ☆55Feb 1, 2022Updated 4 years ago
- 游戏中用于生成抛物线的编辑器, 如炮弹等投射物的轨迹, 不到100行代码☆37Jun 29, 2020Updated 5 years ago
- Deterministic Lockstep with clientside prediction and rollback☆692Mar 21, 2019Updated 6 years ago
- LogicPhysics FixedPoint Math☆475Sep 9, 2017Updated 8 years ago
- 基于Unity做的帧同步Demo,ECS架构☆1,132Jul 15, 2024Updated last year
- Keyframe sync using ECS(R)☆577Sep 12, 2024Updated last year
- unity帧同步游戏极简框架-客户端服务器共享逻辑☆467Feb 19, 2019Updated 7 years ago
- 帧同步 教程☆1,175Mar 23, 2020Updated 5 years ago
- Framework for multiplayer RTS, MOBA, and TD games. Support for Unity.☆72Jul 22, 2015Updated 10 years ago
- Networking framework for Entitas ECS. Targeted at turnbased games or other slow-paced genres.☆170Jun 12, 2019Updated 6 years ago
- runtime texture atlas☆49Jul 8, 2019Updated 6 years ago
- A replay system with Entitas framework.☆14Oct 24, 2017Updated 8 years ago
- 基于node.js与libevent的游戏服务器端通信底层架构与管理架构。主要用于支持C#实现的游戏逻辑服务器进程。可以支持windows、mac与linux(64bit)三种平台。☆11Sep 30, 2025Updated 5 months ago
- 应用程序和游戏网络模块解决方案☆185Oct 17, 2024Updated last year
- 目标是自用独立游戏框架,开发ing☆20May 8, 2023Updated 2 years ago
- A cross platform library for encrypting and decrypting data, simple and fast . It supports custom encryptor and decrypter.☆37Mar 24, 2025Updated 11 months ago
- yishi多人联机项目☆47May 4, 2019Updated 6 years ago
- 帧同步服务器☆41May 4, 2019Updated 6 years ago
- A Unity3D C# multifunctional chaining timer system 一个U3D C# 多功能链式计时器☆70Jun 18, 2022Updated 3 years ago
- 帧同步服务器☆15Oct 10, 2019Updated 6 years ago
- ☆15Oct 21, 2019Updated 6 years ago
- Simple WebServer for hosting WebGL in editor,为编辑下托管 webgl 应用而生☆13May 17, 2024Updated last year
- Unity 技能编辑器Demo 基于ECS思想设计☆11May 14, 2021Updated 4 years ago
- unity帧同步游戏极简框架-服务器☆278Sep 1, 2018Updated 7 years ago
- Fast Lockstep ECS Framework☆277Feb 1, 2022Updated 4 years ago
- 学习_缝合怪☆35Feb 12, 2026Updated 2 weeks ago