WolfgangKonen / GBGLinks
General Board Game Playing
☆25Updated last week
Alternatives and similar repositories for GBG
Users that are interested in GBG are comparing it to the libraries listed below
Sorting:
- Repo with code for Ludii's built-in AIs.☆22Updated 2 years ago
- SpielViz is an interactive viewer for OpenSpiel games.☆32Updated last year
- A squad movement planning library for StarCraft AI using Monte Carlo Tree Search and Negamax☆14Updated 6 years ago
- ☆23Updated last year
- Cellular Automata Environments for Reinforcement Learning☆44Updated 3 months ago
- PyTorch AlphaZero implementation with multiplayer support [NeurIPS 2019 Deep Reinforcement Learning Workshop]☆34Updated 4 years ago
- Framework for writing bots that play Hanabi.☆36Updated 6 years ago
- RL environment replicating the werewolf game to study emergent communication☆20Updated 2 years ago
- (AAAI'2019) The codes, models, logs, and data for an extended paper of the original paper "On Reinforcement Learning for Full-length Game…☆26Updated 2 years ago
- ☆10Updated 4 years ago
- The Ludii general game system, developed as part of the ERC-funded Digital Ludeme Project.☆124Updated 3 weeks ago
- ReconChess python implementation☆42Updated 3 years ago
- State of the art Hanabi bots + simulation framework in rust☆45Updated last year
- A modified Alphazero implementation with C++ where performance matters.☆17Updated 2 years ago
- Results reproductions & comparisons between OpenSpiel implementations, associated paper & originating works☆16Updated 4 years ago
- General Python implementation of Monte Carlo Tree Search for the use with Open AI Gym environments.☆40Updated 4 years ago
- Code repository for the research project "You Play Ball, I Play Ball: Bayesian Multi-Agent Reinforcement Learning for Slime Volleyball", …☆17Updated 4 years ago
- A fast, generalized, and modified implementation of Deepmind's distinguished AlphaZero in PyTorch.☆77Updated 6 months ago
- Combining NEAT and novelty search to quickly generate diverse video game levels (GECCO 2022). https://arxiv.org/abs/2204.06934☆16Updated 2 years ago
- ☆86Updated 5 months ago
- [ICLR 2021] Rank the Episodes: A Simple Approach for Exploration in Procedurally-Generated Environments.☆58Updated 2 years ago
- The Path to Nash Equilibrium☆38Updated 2 years ago
- AlphaZero implementation for Othello, Connect-Four and Tic-Tac-Toe based on "Mastering the game of Go without human knowledge" and "Maste…☆90Updated 7 years ago
- Chess environment for smaller chess variants, AlphaZero-like MCTS-learning, and Concept Detection☆17Updated last year
- The source code for the gym-microrts paper.☆42Updated 2 years ago
- ☆6Updated 4 years ago
- A novel parallel UCT algorithm with linear speedup and negligible performance loss.☆120Updated 4 years ago
- ☆56Updated last year
- Documentation: https://stratega.readthedocs.io/en/latest/☆48Updated 2 weeks ago
- AlphaZero in JAX☆77Updated last year