VolodymyrKuksa / RTLinks
42 school project, Path Tracing, OpenCL, Multicluster
☆10Updated 6 years ago
Alternatives and similar repositories for RT
Users that are interested in RT are comparing it to the libraries listed below
Sorting:
- 42 school project (ray tracer, using SDL for visualization)☆11Updated 7 years ago
- C++ containers☆6Updated 5 years ago
- Physically Based Raytracer☆9Updated 4 years ago
- The really basics of the Vulkan API.☆18Updated 3 weeks ago
- A raytracing engine written in C (school project).☆10Updated 8 years ago
- fillit @ 42 - space optimization algorithm☆11Updated 6 years ago
- Code accompanying the Medium article "Dependency Injection for Games"☆14Updated last year
- 42 Project - Libft☆9Updated 9 years ago
- Learning Vulkan from code samples - Tutorial series☆65Updated last year
- A deferred physically based 3D renderer into a simple to use header-only library.☆63Updated 9 months ago
- A simple 3d chess game☆22Updated last year
- CMake based C++ Project template with support for glfw, glad, imgui, spdlog, tracy, stb-image and cgltf☆69Updated 2 months ago
- A 3d raytracing program (42 team project)☆9Updated 3 months ago
- Interactive pathtracing engine using the Vulkan API.☆60Updated last week
- This project, roger-skyline-1 let you install a Virtual Machine, discover the basics about system and network administration as well as a…☆12Updated 6 years ago
- CMake files for The Forge.☆13Updated 2 years ago
- Blazingly fast Vulkan glTF Viewer☆95Updated this week
- A Multi Threaded Software Renderer☆48Updated 2 months ago
- "Ray Tracing In One Weekend" series implementation in pure DXR☆15Updated 3 months ago
- Real-Time Vulkan Renderer with features like PBR, IBL, and more.☆92Updated 2 years ago
- An experimental game engine.☆177Updated 4 months ago
- BioHazard☆18Updated 3 months ago
- 3D game engine using C++20 and Vulkan (WIP)☆126Updated 11 months ago
- A minimal Vulkan deferred rendering demonstration.☆25Updated 7 months ago
- Node editor for rendering engine made with OpenGL☆26Updated last year
- roger-skyline-1 project @ 42, Fully automated deployment with Ansible☆10Updated 6 years ago
- Froggy OpenGL Engoodener☆149Updated last month
- Rewrite of LearnOpenGL example source code in Rust language.☆20Updated last year
- My current hobby project - game engine with Vulkan renderer☆28Updated last year
- 🌋🖖🏽 PBR, IBL, Clustered Forward Shading, Path Tracing, Shadow Mapping, and more!☆100Updated 10 months ago