Unity-Technologies / ConditionalCompilationUtilityLinks
Automatically add defines upon the detection of predicate classes
☆124Updated 2 years ago
Alternatives and similar repositories for ConditionalCompilationUtility
Users that are interested in ConditionalCompilationUtility are comparing it to the libraries listed below
Sorting:
- ☆139Updated last year
- A set of Editor tools to audit project assets and correct errors☆77Updated 4 years ago
- ☆64Updated 7 years ago
- Example code using the Prefab API☆100Updated 6 years ago
- Unity custom handles examples☆107Updated 4 years ago
- Unity editor extension to bookmark scene views.☆107Updated 6 months ago
- Unity3D: Simple core bezier functionality featuring interpolation and orientation.☆145Updated 5 years ago
- Tool for detecting "Fake Null" C# instances.☆156Updated last year
- Search field with Autocomplete, a simple Unity Editor UI component.☆143Updated 7 years ago
- A collection of all the small tools we☆183Updated 7 years ago
- single file debuging DrawLine/DrawText/etc that works in both Scene/Game view, also works in built PC/mobile builds.☆110Updated 5 years ago
- ☆57Updated 6 years ago
- Easily find out what exactly is changing specific transform position / rotation / scale☆142Updated 4 years ago
- A collection of high customizable unlit shaders for Lightweight Render Pipeline☆122Updated 5 years ago
- Photoshop like object visibility and lock controls for the Unity editor☆72Updated 5 years ago
- Example project for Unity 2020.1+ texture data access APIs☆151Updated 2 years ago
- A collection of attributes to control the execution order of your scripts in Unity from your source code.☆79Updated 8 years ago
- Examples of using the Job System in Unity3D☆57Updated 4 years ago
- A collection of property and decorator drawers for Unity☆82Updated 6 years ago
- Unity Version Launcher☆135Updated 5 years ago
- ArrayDrawer is a base class like PropertyDrawer, but for arrays and lists.☆134Updated 4 years ago
- Unity extension that enables expression evaluation at runtime to facilitate testing and debugging.☆97Updated 5 years ago
- A simple frame-by-frame capture tool for Unity to record perfectly smooth, supersampled replays or cinematics.☆65Updated 8 years ago
- Unite 2019 - Converting Scene Data to DOTS (samples)☆75Updated 6 years ago
- Post-Processing Stack v2 Ambient Occlusion works on Lightweight Render Pipeline☆184Updated 6 years ago
- Tools to control the asset import settings in a Unity project☆148Updated 7 years ago
- A Roslyn compiler to access internals/privates for Unity. In other words, you can access to any internals/privates in other assemblies, w…☆108Updated 5 years ago
- The Unity Performance Benchmark tool enables partners and developers to establish benchmark samples and measurements using the Performanc…☆126Updated 2 years ago
- A (hopfully) growing collection of various math, geometry and general utility classes for Unity3d and C#☆84Updated last year
- Blurred Refraction shaders created with Amplify Shader Editor using Command Buffers. Cool for glass looking materials, works without Ampl…☆100Updated 6 years ago