ToughNutToCrack / AnimalCrossingUI
"Animal Crossing: New Horizons" character customization UI - Unity 2019.2.5f1
☆73Updated 4 years ago
Related projects ⓘ
Alternatives and complementary repositories for AnimalCrossingUI
- Recreating the Ghost Capture mechanic from Luigi's Mansion☆93Updated 4 years ago
- Training particles effect in Unity☆38Updated 4 years ago
- A collection of "Toon" shaders for Unity based on a stepped PBR approximation.☆82Updated 7 years ago
- Recreating the Dragonstrike FX from Overwatch☆36Updated 5 years ago
- Collection of Voxel Utilities for Unity☆74Updated 6 years ago
- 3d Tilemap Editor for Unity☆39Updated 5 months ago
- Recreating the Speed Booster ability from Metroid Dread☆67Updated 2 years ago
- A framework for open world style scene streaming in Unity☆56Updated 5 years ago
- A metaball simulation for Unity in Universal Render Pipeline.☆36Updated 4 years ago
- Simple water in Unity for 2D platform games☆73Updated 7 years ago
- This is the source code for a Cut the Rope replica created during a Twitch Livestream.☆47Updated 7 years ago
- ☆45Updated 3 weeks ago
- Detroit Become Human Scan Effect in Unity 2019.2.3f1☆43Updated 4 years ago
- Pack of Unity3D shaders☆78Updated 6 years ago
- Small demo project from the Unity Creator Advocate team. Notable features: scripting of Timeline, Cinemachine, Post-processing effects, S…☆56Updated 4 years ago
- Project files for our tutorial on how to get started using Shader Graph for 2D by creating a dissolve effect.☆34Updated 4 years ago
- This displays how to create and Active Ragdoll [Physics Based Character] in unity.☆41Updated 5 years ago
- Recreating the Elemental Arrows from The Legend of Zelda: Breath of the Wild☆57Updated 5 years ago
- Recreating the Slaparazzi minigame from Super Mario Party☆66Updated 4 years ago
- Recreating the Launch Star mechanic from Super Mario Galaxy☆64Updated 4 years ago
- A menu template and underlying system for use in the game engine Unity.☆58Updated 4 years ago
- Unity 2019.3.0f1. ShaderGraph Post processing for outlines, ripples. Custom lighting with hatching☆46Updated 4 years ago
- A Unity project to prototype procedural climbing mechanics like Breath of the Wild.☆36Updated 6 years ago
- An archive of all shown scripts and shaders in http://halisavakis.com☆65Updated 3 years ago
- RTS style building placement in Unity☆59Updated 4 years ago
- [deprecated] A gameplay framework to simplify Unity development.☆45Updated 6 years ago
- 2D splashy springy water☆38Updated 4 years ago
- A wrapper over the Unity UI Image component that supports skewing☆19Updated 6 years ago
- Project files for our tutorial on how to make a Force Field in Unity using Shader Graph.☆93Updated 5 years ago