TheoBendixson / Handmade-Hero-Mac-Platform-Layer-Following-VideosLinks
An alternate version of my Mac Platform Layer that follows along with my own Youtube video series
☆37Updated 4 years ago
Alternatives and similar repositories for Handmade-Hero-Mac-Platform-Layer-Following-Videos
Users that are interested in Handmade-Hero-Mac-Platform-Layer-Following-Videos are comparing it to the libraries listed below
Sorting:
- Starter code for Metal graphics programming in the Handmade style☆38Updated 5 years ago
- What if Casey Muratori started Handmade Hero on a Mac? That's what this is.☆67Updated 4 years ago
- OS X port of Handmade Hero☆172Updated 5 years ago
- My Attempt at an OS X layer for the Handmade Hero project☆14Updated 10 years ago
- A minimalist library with basic facilities for developing interactive real-time 3D applications, with a strong emphasis on simplicity and…☆86Updated 3 years ago
- A Starting Point and Reference For Cross-Platform 3D Games on Mac and Windows☆38Updated last month
- Tutorial on NIB-less Cocoa OpenGL Window☆39Updated 6 years ago
- Public repository for tracking issues (bugs and features) for the RemedyBG debugger☆90Updated 6 years ago
- Single file Vulkan API loader.☆175Updated this week
- A featureful realtime 3D software render☆27Updated 7 years ago
- Links to stuff that looks useful.☆170Updated last month
- Proof of concept demonstrating that you don't need C++ to use D3D.☆47Updated 2 years ago
- A single-header animated GIF exporter☆222Updated 2 weeks ago
- A minimalistic foundation library with functions for memory allocation, basic collections, etc. The library has been written with a da…☆121Updated 6 years ago
- A open, easy to implement binary file format for 3D assets☆286Updated last year
- Public domain header-only C library that uses only 40 modern DSA AZDO OpenGL functions. Project by https://twitter.com/relativetoyou☆66Updated 9 years ago
- A game engine.☆27Updated 9 years ago
- cmirror is a simple source code control utility initially written by Casey Muratori.☆53Updated 2 years ago
- 🎮 C Bindings/Wrappers for Apple's METAL framework☆188Updated last year
- simple example for building native app on Android☆84Updated last year
- Vulkan module for Jai☆33Updated 3 weeks ago
- A metal based game engine☆43Updated 4 years ago
- workbench is a framework/library for building games in Odin.☆60Updated 4 years ago
- Graphical user interface playground☆103Updated 2 weeks ago
- [abandoned] C99 cross-platform 3D game engine with absolute minimum of external dependencies☆162Updated 6 years ago
- Syntax highlighting, autocompletion, and Goto Symbol/Anything for the Jai language in Sublime Text.☆30Updated last year
- A mirror of the publicly available Our Machinery Blog Posts from archive.org. Archived for posterity as a public service. Removed by requ…☆229Updated 3 years ago
- Sample code for frame timing control☆172Updated 2 years ago
- 🤖🌱 An Apple Metal starter repo that you could use to get the ball rolling.☆38Updated 4 years ago
- Game related libraries written in C/C++ written by T. Spaete☆192Updated 3 weeks ago