StompyRobot / statelessLinks
A simple library for creating state machines in C# code - Tweaked for Unity3D support
☆62Updated 10 years ago
Alternatives and similar repositories for stateless
Users that are interested in stateless are comparing it to the libraries listed below
Sorting:
- A simple, easy to implement, editor-driven signal/event system for Unity.☆109Updated 11 years ago
- SRF (Stompy Robot Framework)☆97Updated 4 years ago
- A UNIX/Quake3 style command line interface to Unity editor☆74Updated 8 years ago
- An attribute that sets a script's execution order☆60Updated 8 years ago
- A collection of small reusable Unity3D property drawers.☆70Updated 12 years ago
- Pixel Palettemap "palettizes" textures, allowing them to be used with a shader for alternate color schemes and palette swapping.☆68Updated 7 years ago
- TeaTime is a fast and straightforward queue for timed callbacks, specifically designed to address common coroutine patterns in Unity game…☆51Updated 3 years ago
- Unity extension that enables expression evaluation at runtime to facilitate testing and debugging.☆97Updated 5 years ago
- Behaviour tree editor for Unity3D☆117Updated 5 years ago
- Example project for UnityEditorInternal.ReorderableList in Unity 4.5☆86Updated 11 years ago
- ☆50Updated 9 years ago
- 2D Polyline Editor for Unity3D☆86Updated 4 years ago
- Implementation of 2D Metaballs with marching squares in Unity.☆110Updated 9 years ago
- An open-source audio workflow extension for Unity☆69Updated 4 years ago
- A custom unity3d capsule character controller that uses its own collision detection system.☆105Updated 5 years ago
- Place to dump utilities that can range from completely useless to quite useful. YMMV☆48Updated 8 years ago
- UniTween is a Tween framework for Unity that enables programmers and artists to create almost any kind of Tween in a workflow that is eas…☆116Updated 5 years ago
- An easy to use API that allows you to manipulate files inside of Unity without the headache of using AssetDatabase.☆71Updated 8 years ago
- single file debuging DrawLine/DrawText/etc that works in both Scene/Game view, also works in built PC/mobile builds.☆111Updated 5 years ago
- An attribute that let's you auto-load components☆61Updated 9 years ago
- Simple data binding for Unity☆71Updated 8 years ago
- Easily manage global defines in Unity.☆71Updated 6 years ago
- A suite of UIElements based attributes, drawers, controls, and other helpers to expedite the creation of object inspectors without the ne…☆91Updated 5 years ago
- A code focused strongly typed event system with global system and per GameObject system.☆78Updated 6 years ago
- Help functions to build ReorderableList☆42Updated 9 years ago
- Unity Editor window that display all prefab or scriptable object of a given type in editable table form☆94Updated last year
- C# class with nodes / node delegates and a Unity editor that serializes all of that☆56Updated 8 years ago
- A set of Unity classes and their inspector drawers that provide easy reflection and decoupling.☆44Updated 7 years ago
- A collection of helpers for work with Unity's ECS framework, used in our games.☆74Updated 4 years ago
- An extensible, lightweight noise-based camera shake manager for Unity.☆58Updated 6 years ago