StompyRobot / stateless
A simple library for creating state machines in C# code - Tweaked for Unity3D support
☆59Updated 9 years ago
Related projects ⓘ
Alternatives and complementary repositories for stateless
- An attribute that sets a script's execution order☆60Updated 8 years ago
- ☆48Updated 9 years ago
- An attribute that let's you auto-load components☆61Updated 8 years ago
- SRF (Stompy Robot Framework)☆91Updated 3 years ago
- Example project for UnityEditorInternal.ReorderableList in Unity 4.5☆86Updated 10 years ago
- A simple tool to generate constants for Unity for your Layers, Tags, Sorting Layers, Animations, Scenes, and Resources.☆52Updated 7 years ago
- UniTween is a Tween framework for Unity that enables programmers and artists to create almost any kind of Tween in a workflow that is eas…☆115Updated 4 years ago
- Easily manage global defines in Unity.☆71Updated 5 years ago
- 2D Polyline Editor for Unity3D☆83Updated 3 years ago
- An easy to use API that allows you to manipulate files inside of Unity without the headache of using AssetDatabase.☆69Updated 7 years ago
- A set of Unity classes and their inspector drawers that provide easy reflection and decoupling.☆44Updated 7 years ago
- Misc stuff I made for ECS.☆50Updated 4 years ago
- Unity Editor window that display all prefab or scriptable object of a given type in editable table form☆89Updated 9 months ago
- Behaviour tree editor for Unity3D☆114Updated 4 years ago
- An extensible, lightweight noise-based camera shake manager for Unity.☆57Updated 5 years ago
- A suite of UIElements based attributes, drawers, controls, and other helpers to expedite the creation of object inspectors without the ne…☆87Updated 4 years ago
- Place to dump utilities that can range from completely useless to quite useful. YMMV☆48Updated 8 years ago
- Unity3D Rect Extensions☆65Updated 4 years ago
- ☆44Updated 6 years ago
- Unity extension that enables expression evaluation at runtime to facilitate testing and debugging.☆95Updated 4 years ago
- A UNIX/Quake3 style command line interface to Unity editor☆74Updated 7 years ago
- Pixel Palettemap "palettizes" textures, allowing them to be used with a shader for alternate color schemes and palette swapping.☆66Updated 6 years ago
- Distortion FX in Unity's Post-processing Stack v2.☆80Updated 5 years ago
- Object pooler for GameObjects and regular C# classes.☆53Updated 6 years ago
- A simple, easy to implement, editor-driven signal/event system for Unity.☆109Updated 11 years ago
- An implementation of Singleton pattern for Unity MonoBehaviours.☆67Updated 8 years ago
- TeaTime is a fast and straightforward queue for timed callbacks, specifically designed to address common coroutine patterns in Unity game…☆50Updated 3 years ago
- GC free (non alloc) voronoi diagram for Unity☆57Updated 5 years ago
- A code focused strongly typed event system with global system and per GameObject system.☆77Updated 5 years ago